Due to the recent proliferation of free-to-use, professional-quality development tools, crowdsourced fundraising, and the ascendency of digital distribution platforms, ‘indie’ digital game developers are emerging on an unprecedented scale. Based on ethnographic research conducted at indie accelerator Execution Labs from January to June of 2015, this thesis explores how indie developers frame risk, creativity, success, and failure in relation to the communities they are a part of. The first three chapters highlight useful concepts from Gina Neff’s ‘Venture Labour’ (2012), describe Execution Labs from the researcher’s perspective, and detail the researcher’s approach to collaborative embedded ethnography, respectively. The fourth chapter is d...
The independent video game market has been on a downward trend for several years. While the tools fo...
The article provides a comparative account of two paradigms of independent videogame production: the...
This article aims to contrast benign notions of ‘free’ and ‘creative’ work in the context of labour ...
An Industry of Indies builds upon foundational questions concerned with the constitution, operations...
Competition in the gaming market is fierce. Yet, Independent (“Indie”) Game Developers (IGDs) with l...
This thesis sheds light on the social relationships, work practices and identities that shape the s...
In the contemporary games sector, independent developers feel there is an inadequate level of protec...
© The Author(s) 2018. This essay draws on research undertaken as part of a research network project ...
This panel examines diverse ways of promoting independent or indie video game design through initiat...
This paper celebrates the rise of indie game making as craft in order to explicate the ways in which...
Digital media has altered not only the form through which we communicate, but also the type of both ...
This introduction to this special issue of Loading... considers the articles of the issue in the con...
Indie studios, which used to have a challenging time creating and releasing games, are on the rise. ...
This dissertation examines the emergence of everyday gamemakers and their roles in transforming the ...
The video game industry is now considered one of the largest entertainment industries in the world. ...
The independent video game market has been on a downward trend for several years. While the tools fo...
The article provides a comparative account of two paradigms of independent videogame production: the...
This article aims to contrast benign notions of ‘free’ and ‘creative’ work in the context of labour ...
An Industry of Indies builds upon foundational questions concerned with the constitution, operations...
Competition in the gaming market is fierce. Yet, Independent (“Indie”) Game Developers (IGDs) with l...
This thesis sheds light on the social relationships, work practices and identities that shape the s...
In the contemporary games sector, independent developers feel there is an inadequate level of protec...
© The Author(s) 2018. This essay draws on research undertaken as part of a research network project ...
This panel examines diverse ways of promoting independent or indie video game design through initiat...
This paper celebrates the rise of indie game making as craft in order to explicate the ways in which...
Digital media has altered not only the form through which we communicate, but also the type of both ...
This introduction to this special issue of Loading... considers the articles of the issue in the con...
Indie studios, which used to have a challenging time creating and releasing games, are on the rise. ...
This dissertation examines the emergence of everyday gamemakers and their roles in transforming the ...
The video game industry is now considered one of the largest entertainment industries in the world. ...
The independent video game market has been on a downward trend for several years. While the tools fo...
The article provides a comparative account of two paradigms of independent videogame production: the...
This article aims to contrast benign notions of ‘free’ and ‘creative’ work in the context of labour ...