The study of the video game as a medium is characterized by several problems characteristic of new domains of study, as the projects, methods, terminologies and assumptions of other disciplines have been carried into discussions of this form. These epistemological assumptions have both confounded the nature of the video game and led to circular debates on the relevance of particular approaches in video game research. This has led to a relative dearth in academic inquiries that is disproportionate to the importance and growth of this medium in everyday life. This thesis aims to address this debate and promote theoretically-sound methodologies that adequately describe the traits of the video game. The research first identifies the key fields...
The study is devoted to the philosophical consideration of specific features of communication and ed...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The primary objective of this study is that there is a growing and consolidating video game ethos th...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
Video games have become important objects of study for different academic disciplines. From the birt...
Video games, as a contemporary cultural phenomenon, have drawn the attention of academic scholars, w...
Introduction Video games as new types of media, have created a new form of interaction between the ...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
This thesis is based on a detailed analysis of various topics related to the question of whether vid...
Title: Multidisciplinary approach to the phenomenon of a game Objectives: The objective of this thes...
In this introduction, game studies is argued to be a force of innovation for cultural studies. While...
Videogames have an ambiguous status as texts, in their dual nature as objects of play and computer-m...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
Video games, having become a mass market and part of popular culture, has in the last few decades ga...
The study is devoted to the philosophical consideration of specific features of communication and ed...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The primary objective of this study is that there is a growing and consolidating video game ethos th...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
Video games have become important objects of study for different academic disciplines. From the birt...
Video games, as a contemporary cultural phenomenon, have drawn the attention of academic scholars, w...
Introduction Video games as new types of media, have created a new form of interaction between the ...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
This thesis is based on a detailed analysis of various topics related to the question of whether vid...
Title: Multidisciplinary approach to the phenomenon of a game Objectives: The objective of this thes...
In this introduction, game studies is argued to be a force of innovation for cultural studies. While...
Videogames have an ambiguous status as texts, in their dual nature as objects of play and computer-m...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
Video games, having become a mass market and part of popular culture, has in the last few decades ga...
The study is devoted to the philosophical consideration of specific features of communication and ed...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The primary objective of this study is that there is a growing and consolidating video game ethos th...