The rapid pace of technological change sweeps across the world of children changing current concepts of how childhood should be defined. Contentions that childhood is disappearing proliferate as some childhood theorists suggest that children's increasing exposure to previously withheld information and knowledge erases the boundaries which formerly separated childhood from adulthood. While acknowledging that unprecedented access to information may have changed the experience of childhood, it might be argued that the social artifact of childhood continues to exist. Moreover messages and ideas within the spaces of technology and new media are experienced and interpreted uniquely by children and therefore examining these experiences offers insi...
Computer mediated communication (CMC) has created new arenas for social interaction in contemporary ...
Children who have grown up with the Internet as a dominant form of cultural production bring to thei...
Drawing primarily upon sociocultural perspectives and space theory, I propose a transactional model ...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
Children are immersed in a world that is characterized by the continuous interplay of physical and d...
Current views on human connections with space and place describe a relationship that is in a state o...
Explores the connections between our images of the child and our understandings of children’s spaces...
Children’s screen time is a cultural construct, a worldwide issue, and a highly controversial subjec...
Children’s virtual worlds attract millions of preteens. This article, which uses ethnographic method...
This chapter presents an analysis of ethnographic data from the project Children's Playground Games ...
As digital 1nedia converge, television shows\u27\u27 develop to become rich media environments that...
Developing current geographical debates on children’s digital geographies and popular culture, this ...
Children’s use of contemporary technologies is a much debated topic in the literature. There are var...
Russian and foreign studies suggest that there is a significant increase in the use of computer prog...
Computer mediated communication (CMC) has created new arenas for social interaction in contemporary ...
Children who have grown up with the Internet as a dominant form of cultural production bring to thei...
Drawing primarily upon sociocultural perspectives and space theory, I propose a transactional model ...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
Children are immersed in a world that is characterized by the continuous interplay of physical and d...
Current views on human connections with space and place describe a relationship that is in a state o...
Explores the connections between our images of the child and our understandings of children’s spaces...
Children’s screen time is a cultural construct, a worldwide issue, and a highly controversial subjec...
Children’s virtual worlds attract millions of preteens. This article, which uses ethnographic method...
This chapter presents an analysis of ethnographic data from the project Children's Playground Games ...
As digital 1nedia converge, television shows\u27\u27 develop to become rich media environments that...
Developing current geographical debates on children’s digital geographies and popular culture, this ...
Children’s use of contemporary technologies is a much debated topic in the literature. There are var...
Russian and foreign studies suggest that there is a significant increase in the use of computer prog...
Computer mediated communication (CMC) has created new arenas for social interaction in contemporary ...
Children who have grown up with the Internet as a dominant form of cultural production bring to thei...
Drawing primarily upon sociocultural perspectives and space theory, I propose a transactional model ...