Gamification is a recent concept and is projected as a technological trend to implement in schools by 2017 (Johnson, Adams Becker Road & Freeman, 2014a, 2014b, 2014c). Currently the majority of application examples of Gamification, including the educational context, are to use Buttons / Badges, Leaderboards and Scores. Several authors (Burke, 2014; Deterding, 2014; Kapp, 2012; Zichermann, 2013) emphasize that the Gamification cannot be restricted to the mere application of these game mechanics into any contexts wanted to be gamified. It is necessary to know the interests of the audience, their needs, what can motivate them and plan a gamify activity that meets these expectations. For all these reasons is important to develop studies to ...
The main goal of this paper is to briefly discuss possible approaches between some concepts proposed...
Neste trabalho são apresentados os resultados de um mapeamento sistemático sobre gamificação. Foram ...
O modelo EduLab pretende promover um processo de ensino e aprendizagem dinâmico e motivador através...
Throughout this essay, the investigative reflections of the application of a training plan for teach...
This work brings the results of a workshop held with the scholarship holders of the Institutional Sc...
The search for the effective means of improving the training of a mathematics teacher led to the ide...
Stoichiometry has been recognized as one of the topics of chemistry that involves a greater difficul...
The present study discusses the use of play activities as a facilitator in the teachinglearning pro...
Of the various recent educational paradigms, which contribute significantly to the school teaching-l...
[EN]Educational innovation is a field in which its processes has been greatly enriched by the use o...
The article aims to list the importance of relating the teaching process learning between curriculum...
The process of teaching and learning complex concepts, such as those addressed in mathematics, does ...
With the expansion and a large-scale development of digital information and communication technologi...
Any Educational Institution that offers professional courses carries with it a great responsibility,...
The range of applicable pedagogical models has increased with the adoption of the Information and Co...
The main goal of this paper is to briefly discuss possible approaches between some concepts proposed...
Neste trabalho são apresentados os resultados de um mapeamento sistemático sobre gamificação. Foram ...
O modelo EduLab pretende promover um processo de ensino e aprendizagem dinâmico e motivador através...
Throughout this essay, the investigative reflections of the application of a training plan for teach...
This work brings the results of a workshop held with the scholarship holders of the Institutional Sc...
The search for the effective means of improving the training of a mathematics teacher led to the ide...
Stoichiometry has been recognized as one of the topics of chemistry that involves a greater difficul...
The present study discusses the use of play activities as a facilitator in the teachinglearning pro...
Of the various recent educational paradigms, which contribute significantly to the school teaching-l...
[EN]Educational innovation is a field in which its processes has been greatly enriched by the use o...
The article aims to list the importance of relating the teaching process learning between curriculum...
The process of teaching and learning complex concepts, such as those addressed in mathematics, does ...
With the expansion and a large-scale development of digital information and communication technologi...
Any Educational Institution that offers professional courses carries with it a great responsibility,...
The range of applicable pedagogical models has increased with the adoption of the Information and Co...
The main goal of this paper is to briefly discuss possible approaches between some concepts proposed...
Neste trabalho são apresentados os resultados de um mapeamento sistemático sobre gamificação. Foram ...
O modelo EduLab pretende promover um processo de ensino e aprendizagem dinâmico e motivador através...