Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based racing lines for computer-controlled cars in an online game. One goal is the reduction of developer effort, in order to automatically produce varied and effective racing lines for numerous different vehicle configurations on various racetracks. Another goal is to assess the design of fitness functions in order to evolve varying strategies and driving styles for the computer-controlled drivers. The effectiveness of this approach is assessed, and the evolved driving strategies on a number of specific racetracks are analysed.peer-reviewe
We present a framework for the procedural generation of tracks for a high-end car racing game (TORCS...
International audienceThis paper presents a virtual racing car controller based on an artificial gen...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
The car racing game is a game that has always been popular from the past until now. where this game ...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
Abstract. The techniques and the technologies supporting Automatic Vehicle Guidance are an important...
Finding a racing line that allows to achieve a competitive lap-time is a key problem in real-world c...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. D...
This paper addresses the problem of automatically constructing tracks tailor-made to maximize the en...
In this paper, we investigate the application of evolutionary computation to the automatic generati...
We present a framework for the procedural generation of tracks for a high-end car racing game (TORCS...
International audienceThis paper presents a virtual racing car controller based on an artificial gen...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
The car racing game is a game that has always been popular from the past until now. where this game ...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
Abstract. The techniques and the technologies supporting Automatic Vehicle Guidance are an important...
Finding a racing line that allows to achieve a competitive lap-time is a key problem in real-world c...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. D...
This paper addresses the problem of automatically constructing tracks tailor-made to maximize the en...
In this paper, we investigate the application of evolutionary computation to the automatic generati...
We present a framework for the procedural generation of tracks for a high-end car racing game (TORCS...
International audienceThis paper presents a virtual racing car controller based on an artificial gen...
Modern computer games are at the same time an attractive application domain and an interesting testb...