Higher education faces a critical issue with producing and encouraging engagement in and out of the classroom, as students are finding more reasons to dismiss their coursework as a "means to an end" in the game of the degree-grab. Meanwhile, research from the unorthodox and previously-untapped field of game design offers to provide a unique solution to these educational concerns. In short, the newly-emerging field of gamification asks a simple question - how can we make the learning experience more meaningful and fun for the average student? In this expansion on the works of TEDx spokesperson Yu-Kai Chou and New York Times bestseller Jane McGonigal, I argue that game designers possess an invaluable expertise in holding the attention of an...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Over the past few years the application of educational technology in the classroom setting has been ...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The changing student body in American higher education demands a new approach to teaching, one that ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Does play belong to the learning situation? What kind of sociability is promoted when gamifying educ...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
Games are not just for extracurricular activities with your friends. Games can be used effectively a...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Over the past few years the application of educational technology in the classroom setting has been ...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The changing student body in American higher education demands a new approach to teaching, one that ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Does play belong to the learning situation? What kind of sociability is promoted when gamifying educ...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
Games are not just for extracurricular activities with your friends. Games can be used effectively a...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Over the past few years the application of educational technology in the classroom setting has been ...