textThroughout history, creature-based content has been a highly valued source of entertainment. With the introduction of evolved virtual creatures (or EVCs) by Karl Sims in 1994, a new source of creature content became available. Despite their immediate appeal, however, EVCs still lag far behind their natural counterparts: Neither their morphology nor their behavior is sufficiently complex. This dissertation presents three contributions to address this problem. First, the ESP system, which combines a human-designed syllabus with encapsulation and conflict-resolution mechanisms, is used to approximately double the state of the art in behavioral complexity for evolved virtual creatures. Second, an extension to ESP is presented that allo...
Increase of computational power and development of new methods in artificial intelligence allow thes...
We present the results of our replication of Karl Sims' work on the evolution of artificial creature...
The project studies the evolution of some digital organisms in a simple world whose rules they learn...
Title: Evolution and Learning of Virtual Robots Author: RNDr. Peter Krčah Department: Department of ...
Abstract — In this paper, we present Creature Academy, a virtual laboratory that allows for the evol...
This study considered the influence of task complexity on evolution of virtual creatures. Creatures ...
The co-evolution of morphology and control for virtual crea-tures enables the creation of a novel fo...
This project simulates evolving virtual creatures in a 3D environ-ment, based on ideas proposed by K...
Abstract. We present a technical description of Creatures, a commercial home-entertainment software ...
This paper gives a technical description of Creatures, a commercial home-entertainment software pack...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since t...
We present a review of methods for procedurally generating the morphology of virtual creatures. We i...
An ambitious challenge in artificial life is to craft an evolutionary process that discovers a wide ...
This work develops evolved virtual creatures (EVCs) using neuroevolution as the controller for movem...
Increase of computational power and development of new methods in artificial intelligence allow thes...
We present the results of our replication of Karl Sims' work on the evolution of artificial creature...
The project studies the evolution of some digital organisms in a simple world whose rules they learn...
Title: Evolution and Learning of Virtual Robots Author: RNDr. Peter Krčah Department: Department of ...
Abstract — In this paper, we present Creature Academy, a virtual laboratory that allows for the evol...
This study considered the influence of task complexity on evolution of virtual creatures. Creatures ...
The co-evolution of morphology and control for virtual crea-tures enables the creation of a novel fo...
This project simulates evolving virtual creatures in a 3D environ-ment, based on ideas proposed by K...
Abstract. We present a technical description of Creatures, a commercial home-entertainment software ...
This paper gives a technical description of Creatures, a commercial home-entertainment software pack...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since t...
We present a review of methods for procedurally generating the morphology of virtual creatures. We i...
An ambitious challenge in artificial life is to craft an evolutionary process that discovers a wide ...
This work develops evolved virtual creatures (EVCs) using neuroevolution as the controller for movem...
Increase of computational power and development of new methods in artificial intelligence allow thes...
We present the results of our replication of Karl Sims' work on the evolution of artificial creature...
The project studies the evolution of some digital organisms in a simple world whose rules they learn...