Nowadays, serious games are gaining wide recognition, and many studies have been conducted regarding their implementation. However, the value of serious games in education and research is still subject to debate. Serious game designers might have difficulty selecting appropriate tools for 3D game development since most 3D modeling tools and game engines are designed for developing commercial games. This report highlights the value of research-based educational games and suggests an Education Modeling Tool Framework for 3D modeling tools and game engine selection. The author modifies Petridis and De Freitas’s (2012) framework for serious game engine selection to meet the specialized needs of research-based educational games. The unique featu...
Video games are one of the topics that have received more attention from educators, since these are ...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies wi...
Nowadays, serious games are gaining wide recognition, and many studies have been conducted regarding...
This paper describes an immersive 3D multimedia-learning environment, Alien Rescue, which uses a ga...
Abstract. Educational games are a class of serious games whose main purpose is to teach some subject...
For over thirty years, there has been a discussion about the effectiveness of educational games in c...
Game-based learning harnesses the advantages of computer games technology to create a fun, motivatin...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
International audienceSGs represent an important opportunity for improving education thanks to their...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Serious Games can benefit from the commercial video games industry by taking advantage of current de...
Video games are one of the topics that have received more attention from educators, since these are ...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies wi...
Nowadays, serious games are gaining wide recognition, and many studies have been conducted regarding...
This paper describes an immersive 3D multimedia-learning environment, Alien Rescue, which uses a ga...
Abstract. Educational games are a class of serious games whose main purpose is to teach some subject...
For over thirty years, there has been a discussion about the effectiveness of educational games in c...
Game-based learning harnesses the advantages of computer games technology to create a fun, motivatin...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
International audienceSGs represent an important opportunity for improving education thanks to their...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Serious Games can benefit from the commercial video games industry by taking advantage of current de...
Video games are one of the topics that have received more attention from educators, since these are ...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies wi...