textThe work documented in this report is an outgrowth of hands-on, educational science, technology, and art workshops I have run with and for children over the past two years. Blending low-cost, upcycled materials with emerging technology, these workshops encourage kids to tinker, invent, make messes, and explore. In schools, therapy centers, hacker spaces, and hospitals, I've learned about the developmental power of curious, happy hands. In these moments I've observed children "doodling" with technology just like we might with pencil and paper. In this report, I argue that this kind of doodling is a necessary form of practice for designers who work in an era of rapid technological change. The projects presented at the end of this report a...
This paper discusses two pilot projects in Art and design education at the teacher training at Weste...
ABSTRACT: This article focuses on one way to study technology, through technological problem solving...
This article describes the methods and experience of modern, didactic use of computer technology in ...
textThe work documented in this report is an outgrowth of hands-on, educational science, technology,...
This subject area has developed considerably over the last decade and the title, Craft, Design and T...
Technology is changing the way we acquire new skills and proficiencies and handwriting is no excepti...
Creative work requires the learning and practice of advanced skills, perceptual, motor, cognitive, a...
This work is funded by EPSRC and SICSA.Technology is changing the way we acquire new skills and prof...
In recent decades our society has witnessed a level of technological development that has not been m...
A full range of experimental methodologies split between two distinct yet related projects was perfo...
Abstract As our relationship with digital technology radically changes during this pandemic, it beco...
This article examines the claims of the school subject technology education (called Design and Techn...
In recent years, digital fabrication, and especially its associated activities of 3D design and prin...
Abstract: Through this paper I will investigate the expansion of innovation when art practice appro...
Children have frequent access to technologies such as computers, game systems, and mobile phones (Se...
This paper discusses two pilot projects in Art and design education at the teacher training at Weste...
ABSTRACT: This article focuses on one way to study technology, through technological problem solving...
This article describes the methods and experience of modern, didactic use of computer technology in ...
textThe work documented in this report is an outgrowth of hands-on, educational science, technology,...
This subject area has developed considerably over the last decade and the title, Craft, Design and T...
Technology is changing the way we acquire new skills and proficiencies and handwriting is no excepti...
Creative work requires the learning and practice of advanced skills, perceptual, motor, cognitive, a...
This work is funded by EPSRC and SICSA.Technology is changing the way we acquire new skills and prof...
In recent decades our society has witnessed a level of technological development that has not been m...
A full range of experimental methodologies split between two distinct yet related projects was perfo...
Abstract As our relationship with digital technology radically changes during this pandemic, it beco...
This article examines the claims of the school subject technology education (called Design and Techn...
In recent years, digital fabrication, and especially its associated activities of 3D design and prin...
Abstract: Through this paper I will investigate the expansion of innovation when art practice appro...
Children have frequent access to technologies such as computers, game systems, and mobile phones (Se...
This paper discusses two pilot projects in Art and design education at the teacher training at Weste...
ABSTRACT: This article focuses on one way to study technology, through technological problem solving...
This article describes the methods and experience of modern, didactic use of computer technology in ...