Gamification is one of the most commonly employed approaches for motivating individuals to participate in several types of activities. One of its largest application areas has been e-participation (i.e. citizen engagement in policy-making). Even though the required ICT infrastructure to facilitate e- participation mostly exists today, the focus of the problem has shifted towards humans; citizens are not motivated enough to participate. Gamification is a potential approach to increase motivation towards e- participation. However, currently there is a dearth in our understanding of how gamification is being applied and researched as well as what kinds of result there exist from gamification. The aim of this paper is to synthesize research and...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
With increased digitalization, governments and public institutes became potentially better able to p...
Albeit a wide range of e-participation platforms being already available, the level of public partic...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
In the context of smart communities, it is essential an active and continuous collaboration between ...
Recent evaluations have shown that up until now, e-participation platforms have not been very effect...
Nowadays, many democracies are facing, as a growing problem, a breach of communication between citi...
© 2017 ACM.Electronic Governance (e-Governance) is the application of the Information and Communicat...
This article predicts the adoption of e-government websites and services by focusing on gamification...
Gamification has shown to be a valuable approach that enhances participants' engagement. In educatio...
It is widely acknowledge that many of e-Participation initiatives often attract wider audience and f...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
With increased digitalization, governments and public institutes became potentially better able to p...
Albeit a wide range of e-participation platforms being already available, the level of public partic...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
In the context of smart communities, it is essential an active and continuous collaboration between ...
Recent evaluations have shown that up until now, e-participation platforms have not been very effect...
Nowadays, many democracies are facing, as a growing problem, a breach of communication between citi...
© 2017 ACM.Electronic Governance (e-Governance) is the application of the Information and Communicat...
This article predicts the adoption of e-government websites and services by focusing on gamification...
Gamification has shown to be a valuable approach that enhances participants' engagement. In educatio...
It is widely acknowledge that many of e-Participation initiatives often attract wider audience and f...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...