The emphasis on user experience, and bodily-driven approaches in HCI has paved the way towards a richer understanding of felt-life experience. Unlike users however, designers need specific methods to access such experiences and to work with them in their design. This paper presents three cases studies where we employed first person research method to design or evaluate interactive systems, or where we directly explored professional designers’ first person accounts of felt-life experiences in their practice. We conclude with a reflection on opportunities and challenges of this methodological approach in HCI, and three suggestions for first person HCI research
In this paper, we describe how by embracing a first-person design perspective we engaged with the un...
In this paper, we describe how by embracing a first-person design perspective we engaged with the u...
Emotionally impactful game experiences have garnered increasing interest within HCI games research. ...
Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer ...
Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer ...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
International audienceThird wave HCI initiated a slow transformation in the methods of UX research: ...
International audienceThird wave HCI initiated a slow transformation in the methods of UX research: ...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
The significant HCI interest in emotions is reflected in a breath of technologies and design approac...
In this paper, we describe how by embracing a first-person design perspective we engaged with the un...
In this paper, we describe how by embracing a first-person design perspective we engaged with the u...
Emotionally impactful game experiences have garnered increasing interest within HCI games research. ...
Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer ...
Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer ...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
International audienceThird wave HCI initiated a slow transformation in the methods of UX research: ...
International audienceThird wave HCI initiated a slow transformation in the methods of UX research: ...
First-person research (i.e., research that involves data collection and experiences from the researc...
First-person research (i.e., research that involves data collection and experiences from the researc...
The significant HCI interest in emotions is reflected in a breath of technologies and design approac...
In this paper, we describe how by embracing a first-person design perspective we engaged with the un...
In this paper, we describe how by embracing a first-person design perspective we engaged with the u...
Emotionally impactful game experiences have garnered increasing interest within HCI games research. ...