The aim of this thesis is to study the stakes and strategies behind the apparition of fear in novels and video games. Through a comparative approach, I intend to theorize the bridging of these mediums and the paradigms structuring scary fictions. At the core of this work lie the ability of video games and literature to create uncertainty and strangeness from a rigorous code (be it textual, digital or game rules) during the interaction with the reader/gamer and the conflicting interdependence between mimesis (as a shaping of reality) and phantasia (as a resurgence of a reality that defies reason).As fear’s catalyst, the monster is at the heart of my formal analysis. The synthesis of a large corpus allows for an identification of four archety...
More than forty years after the birth of the still new media video games and twenty years after the ...
Cette thèse cherche à éclairer les représentations textuelles du « cauchemar », non pas considéré co...
L’étude explore les différentes composantes, anthropologiques aussi bien que littéraires, du rapport...
Cette thèse se propose d’étudier les enjeux et les stratégies à l’œuvre dans l’apparition de la peur...
Cette étude examine, à travers un corpus de jeux vidéo horrifiques développés en France sur une péri...
Abrstact (english)Contemporary realistic fiction sometimes includes features which echo ancient ghos...
International audienceThis intervention intends to explore how the literary expression of fear and t...
For as long as humans have known death, horror has existed as a condition of fear in fact and an out...
The communication focuses on the importance of text in the creation of fear effects within the video...
Playing with reader’s fear is one of the objectives of fantastic literature. The present study, anal...
This study investigates the relationship between the perceived strangeness of a virtual character an...
International audienceLiving with fear, living on fear : historically, the fear of barbarians has al...
Por sus efectos, el cine de horror ha apelado a la idea del "otro" por medio de la figura del monstr...
Over the last decades, immersivity has gained increasing importance in the audiovisual imaginary. In...
This essay suggests that fictional monsters are like weather vanes, anticipating the winds of change...
More than forty years after the birth of the still new media video games and twenty years after the ...
Cette thèse cherche à éclairer les représentations textuelles du « cauchemar », non pas considéré co...
L’étude explore les différentes composantes, anthropologiques aussi bien que littéraires, du rapport...
Cette thèse se propose d’étudier les enjeux et les stratégies à l’œuvre dans l’apparition de la peur...
Cette étude examine, à travers un corpus de jeux vidéo horrifiques développés en France sur une péri...
Abrstact (english)Contemporary realistic fiction sometimes includes features which echo ancient ghos...
International audienceThis intervention intends to explore how the literary expression of fear and t...
For as long as humans have known death, horror has existed as a condition of fear in fact and an out...
The communication focuses on the importance of text in the creation of fear effects within the video...
Playing with reader’s fear is one of the objectives of fantastic literature. The present study, anal...
This study investigates the relationship between the perceived strangeness of a virtual character an...
International audienceLiving with fear, living on fear : historically, the fear of barbarians has al...
Por sus efectos, el cine de horror ha apelado a la idea del "otro" por medio de la figura del monstr...
Over the last decades, immersivity has gained increasing importance in the audiovisual imaginary. In...
This essay suggests that fictional monsters are like weather vanes, anticipating the winds of change...
More than forty years after the birth of the still new media video games and twenty years after the ...
Cette thèse cherche à éclairer les représentations textuelles du « cauchemar », non pas considéré co...
L’étude explore les différentes composantes, anthropologiques aussi bien que littéraires, du rapport...