All motor games have a structure composed of linked elements that can be modified in order to improve their educative potential. This fact demands a the PE teacher with a deep understanding of the internal logic of those structures, of the hierarchy of the different elements, and of the consequences derived fromthe changes implemented over the game's subsystems. From this perspective, taking a few examples, this article examines the factors to consider when designing motor games in PE lessons. The ultimate goal is that games used in PE should promote and stimulate enriching experiences. To reach that goal, it is argued that PE teachers, instead of acting intuitively, must know how to redesign the game taking into account the result of the a...
El presente estudio tiene como propósito demostrar que conforme se avanza de curso en Educación Prim...
Resumen basado en el de la publicaciónResumen disponible en español y en inglésTodo juego motor es s...
El ocio digital supone un incremento de horas sedentarias ante las pantallas de diversos dispositivo...
During their training, students of Physical Education construct theoretical and practical knowledge ...
Resumen La educación física interesada por hacer un uso pedagógico de las situaciones motrices encu...
An analysis of motor complexity, about the structural aspects and their functional consequences, is ...
Durante la formación inicial, los estudiantes del profesorado de Educación Física construyen conocim...
Durante la formación inicial, los estudiantes del profesorado de Educación Física construyen conocim...
This article supports the idea of modifying traditional games and sports in order to provide student...
The development of motor games is the result of the evolution of motor games thinking. However, if w...
One of the methodological resources that teachers use in a generalised way in Physical Education cla...
This article summarizes a part of an action-research work about the educational potential of games i...
This present article shows the significance that school Physical Education professionals give to the...
Este proyecto pretende identificar las formas, los usos y los sentidos del juego de la educación fís...
The ultimate goal of education is to contribute to the process of humanization. Based on this premis...
El presente estudio tiene como propósito demostrar que conforme se avanza de curso en Educación Prim...
Resumen basado en el de la publicaciónResumen disponible en español y en inglésTodo juego motor es s...
El ocio digital supone un incremento de horas sedentarias ante las pantallas de diversos dispositivo...
During their training, students of Physical Education construct theoretical and practical knowledge ...
Resumen La educación física interesada por hacer un uso pedagógico de las situaciones motrices encu...
An analysis of motor complexity, about the structural aspects and their functional consequences, is ...
Durante la formación inicial, los estudiantes del profesorado de Educación Física construyen conocim...
Durante la formación inicial, los estudiantes del profesorado de Educación Física construyen conocim...
This article supports the idea of modifying traditional games and sports in order to provide student...
The development of motor games is the result of the evolution of motor games thinking. However, if w...
One of the methodological resources that teachers use in a generalised way in Physical Education cla...
This article summarizes a part of an action-research work about the educational potential of games i...
This present article shows the significance that school Physical Education professionals give to the...
Este proyecto pretende identificar las formas, los usos y los sentidos del juego de la educación fís...
The ultimate goal of education is to contribute to the process of humanization. Based on this premis...
El presente estudio tiene como propósito demostrar que conforme se avanza de curso en Educación Prim...
Resumen basado en el de la publicaciónResumen disponible en español y en inglésTodo juego motor es s...
El ocio digital supone un incremento de horas sedentarias ante las pantallas de diversos dispositivo...