International audienceComplex specular microstructures found in glittery, scratched or brushed metal materials exhibit high frequency variations in reflected light intensity. These variations are important for the human eye and give materials their uniqueness and personality. To model such microsurfaces, high definition normal maps are very effective. The works of Yan et al. [21,22] enable the rendering of such material representations by evaluating a microfacet based BRDF related to a whole ray footprint. Still, in specific configurations and especially at grazing angles, their method does not fully capture the expected material appearance. We propose to build upon their work and tackle the problem of accuracy using a more physically based...
International audienceWe introduce a new BSDF model for the rendering of porous layers, as found on ...
International audienceMaterial models are essential to the production of photo-realistic images. Mea...
International audienceThe behavior of light interacting with materials is a crucial factor in achiev...
International audienceComplex specular microstructures found in glittery, scratched or brushed metal...
International audienceMultiple-scattering glint integrator Chermain et al. [CCM18] Yan et al. [YHMR1...
Glint rendering, useful for simulating the appearance of glittery materials, brushed metal or scratc...
Le rendu de micro-reflets, utile pour simuler l'apparence de matériaux pailletés, de métal brossé ou...
our method binning reference time pi xe l i nt en si ty normal distribution function Figure 1: A ren...
In this thesis, we propose a model to simulate the small-scale geometry of cloth and develop a metho...
We provide a new presentation of the masking-shadowing functions (or geometric attenu-ation factors)...
International audienceMicrofacet-based material appearance models are commonly considered as a physi...
Lambertian term; synthetic velvet; anisotropic Phong (n1 = 1,n2 = 100) with two different anisotropy...
Real-world objects are usually composed of a number of different materials that often show subtle ch...
An effective method to render realistic metallic surface in realtime application is proposed. The pr...
International audienceThe scattering of light by a surface is described by the bidirectional reflect...
International audienceWe introduce a new BSDF model for the rendering of porous layers, as found on ...
International audienceMaterial models are essential to the production of photo-realistic images. Mea...
International audienceThe behavior of light interacting with materials is a crucial factor in achiev...
International audienceComplex specular microstructures found in glittery, scratched or brushed metal...
International audienceMultiple-scattering glint integrator Chermain et al. [CCM18] Yan et al. [YHMR1...
Glint rendering, useful for simulating the appearance of glittery materials, brushed metal or scratc...
Le rendu de micro-reflets, utile pour simuler l'apparence de matériaux pailletés, de métal brossé ou...
our method binning reference time pi xe l i nt en si ty normal distribution function Figure 1: A ren...
In this thesis, we propose a model to simulate the small-scale geometry of cloth and develop a metho...
We provide a new presentation of the masking-shadowing functions (or geometric attenu-ation factors)...
International audienceMicrofacet-based material appearance models are commonly considered as a physi...
Lambertian term; synthetic velvet; anisotropic Phong (n1 = 1,n2 = 100) with two different anisotropy...
Real-world objects are usually composed of a number of different materials that often show subtle ch...
An effective method to render realistic metallic surface in realtime application is proposed. The pr...
International audienceThe scattering of light by a surface is described by the bidirectional reflect...
International audienceWe introduce a new BSDF model for the rendering of porous layers, as found on ...
International audienceMaterial models are essential to the production of photo-realistic images. Mea...
International audienceThe behavior of light interacting with materials is a crucial factor in achiev...