An academic library where screams resound and students walk at a brisk pace, that’s what happened at the UCLouvain Science & Technology Library (BST) on October 18, 2018 at 6 p.m. when 26 students opened the first "Library Games". Welcoming new students, breaking with the classic image of the library, making the library's services and resources known in a playful way, encouraging meetings between professionals and the users and non-users, were all objectives that guided us in the development of the library games. The final aim being for students to know where to turn when faced with a literature search requiring more advanced information skills. Equipped with a survival kit (map of the library, how to read a book’s shelf mark, URL to access...
Library information literacy is a crucial skill for first-year students. Familiarizing students with...
We created and piloted an interactive web-based game intended to enable incoming students to become ...
We like to bring an element of fun and games into our information literacy teaching when we can, whe...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
In this time of disinformation and misinformation, the libraries remain to be a reliable source of t...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Working with Millennial students requires librarians to use new approaches to engage and reach them ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
This article presents a project between the School of Computing and Technology and Library and Learn...
Introducing new students to the library and its resources during the first hectic weeks at universit...
Librarian-instructors lead lots of one-shot sessions and often have a lot to cover to help students ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Introducing first-year students to the landscape of scientific information Our aim is to present th...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
How can 6,000 new Ohio State University students and their families become familiar with a major res...
Library information literacy is a crucial skill for first-year students. Familiarizing students with...
We created and piloted an interactive web-based game intended to enable incoming students to become ...
We like to bring an element of fun and games into our information literacy teaching when we can, whe...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
In this time of disinformation and misinformation, the libraries remain to be a reliable source of t...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Working with Millennial students requires librarians to use new approaches to engage and reach them ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
This article presents a project between the School of Computing and Technology and Library and Learn...
Introducing new students to the library and its resources during the first hectic weeks at universit...
Librarian-instructors lead lots of one-shot sessions and often have a lot to cover to help students ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Introducing first-year students to the landscape of scientific information Our aim is to present th...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
How can 6,000 new Ohio State University students and their families become familiar with a major res...
Library information literacy is a crucial skill for first-year students. Familiarizing students with...
We created and piloted an interactive web-based game intended to enable incoming students to become ...
We like to bring an element of fun and games into our information literacy teaching when we can, whe...