With the proliferation of immersive technologies in virtual reality (VR), broadcasting and home entertainment, estimating an individual’s head-related transfer functions (HRTFs) conveniently and with a satisfactory perceptual performance is of great topical interest. To facilitate this, a deep understanding of how the head and pinnae form the acoustic cues used to perceive spatial sound is required. This thesis presents the refinement of a powerful research tool, morphoacoustic perturbation analysis (MPA), for advancing knowledge in this field. To simplify analysis a novel method is presented for smoothing HRTFs based on an equivalent rectangular bandwidth (ERB) criterion. The approach is first evaluated using an auditory localisat...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo len...
Purpose \u2013 The purpose of this paper is to present a system for customized binaural audio delive...
With the proliferation of immersive technologies in virtual reality (VR), broadcasting and home ent...
We present a frequency domain technique for investigating the relationship between acoustic properti...
Head-Related Transfer Functions (HRTF's) describe the directionally dependent acoustic filtering pro...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
The head-related transfer functions (HRTFs) describe individual acoustic transformation that sound s...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
Abstract In response to renewed interest in virtual and augmented reality, the need for high-quality...
Headphone-based spatial audio simulations rely on Head Related Transfer Functions (HRTFs) in order t...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
This paper proposes a method to model Head-Related Transfer Functions (HRTFs) based on the shape and...
Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo len...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo len...
Purpose \u2013 The purpose of this paper is to present a system for customized binaural audio delive...
With the proliferation of immersive technologies in virtual reality (VR), broadcasting and home ent...
We present a frequency domain technique for investigating the relationship between acoustic properti...
Head-Related Transfer Functions (HRTF's) describe the directionally dependent acoustic filtering pro...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
The head-related transfer functions (HRTFs) describe individual acoustic transformation that sound s...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
Abstract In response to renewed interest in virtual and augmented reality, the need for high-quality...
Headphone-based spatial audio simulations rely on Head Related Transfer Functions (HRTFs) in order t...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
This paper proposes a method to model Head-Related Transfer Functions (HRTFs) based on the shape and...
Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo len...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo len...
Purpose \u2013 The purpose of this paper is to present a system for customized binaural audio delive...