Embodied interaction with digital sound has been subject to much prior research, but a method of coupling simple and intuitive hand actions to the vast potential of digital soundmaking in a perceptually meaningful way remains elusive. At the same time, artistic practices centred on performative soundmaking with objects remain overlooked by researchers. This thesis explores the design and performance of theatre sound effects in Europe and the U.S. in the late nineteenth and early twentieth century in order to converge the embodied knowledge of soundmaking at the heart of this historical practice with present-day design and evaluation strategies from Sonic Interaction Design and Digital Musical Instrument design. An acoustic theatre wind mac...
Using a series of reflective case-studies, the role of the Foley artist is reconsidered alongside te...
Since sound was first recorded on a cylinder wrapped in tin foil by Edison in 1877, technology has s...
An understanding of the richness of people’s sonic experience can lead to the creation of novel meth...
This paperpresents the next stage of an investigation into the potential of historical theatre sound...
This paper reports on the procedure and results of an experiment to evaluate a continuous sonic inte...
As part of an investigation into the potential of historical theatre sound effects as a resource for...
This paper reports on the procedure and results of a preliminary experiment to evaluate participants...
This paper describes the design and control of a digital synthesis engine developed to imitate the s...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
Live music can be diversely used to accompany moving images. The transition from analog to digital h...
peer-reviewedMany live performance practitioners have explored the development of live gestural cont...
Using a series of reflective case-studies, the role of the Foley artist is reconsidered alongside tec...
Voice and gestures are natural sketching tools that can be exploited to communicate sonic interactio...
Recently, artists and designers have begun to use digital technologies in order to stimulate bodily...
Using a series of reflective case-studies, the role of the Foley artist is reconsidered alongside te...
Since sound was first recorded on a cylinder wrapped in tin foil by Edison in 1877, technology has s...
An understanding of the richness of people’s sonic experience can lead to the creation of novel meth...
This paperpresents the next stage of an investigation into the potential of historical theatre sound...
This paper reports on the procedure and results of an experiment to evaluate a continuous sonic inte...
As part of an investigation into the potential of historical theatre sound effects as a resource for...
This paper reports on the procedure and results of a preliminary experiment to evaluate participants...
This paper describes the design and control of a digital synthesis engine developed to imitate the s...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
Live music can be diversely used to accompany moving images. The transition from analog to digital h...
peer-reviewedMany live performance practitioners have explored the development of live gestural cont...
Using a series of reflective case-studies, the role of the Foley artist is reconsidered alongside tec...
Voice and gestures are natural sketching tools that can be exploited to communicate sonic interactio...
Recently, artists and designers have begun to use digital technologies in order to stimulate bodily...
Using a series of reflective case-studies, the role of the Foley artist is reconsidered alongside te...
Since sound was first recorded on a cylinder wrapped in tin foil by Edison in 1877, technology has s...
An understanding of the richness of people’s sonic experience can lead to the creation of novel meth...