Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [4] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive n1/3−εterm for all ε > 0, which improves upon the currently known additive constant hardness of approximation [4] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with n nodes where there exists a graph in the family such that using 0 < k < √n pebbles requires Ω((n/k)k) moves to pebble in both the...