This paper explores the extension of the body through the technological architecture of interactive art installations. It incorporates and builds upon Don Ihde?s postphenomenological philosophy of technology to argue how tools extend and limit the human body. This work expands upon Ihde?s hypothesis to consider how technologically mediated bodies adapt to and co-create interactive experiences. Through a methodological framework of postphenomenology, this work uses Jeffrey Shaw?s The Legible City (1988) and Dennis Del Favero?s immersive artwork Scenario (2011) as case studies. Through application of Ihde and an interview I conducted with Del Favero in 2014, this paper examines how the body is mediated, extended and reduced into his artwork t...
In the field of dance, the advent of the virtual and robotic body of a human performing subject push...
This paper analyzes from a pragmatic postphenomenological point of view the performative practice of...
This is a book review of Digital Bodies: Creativity and Technology in the Arts and Humanities. This ...
This paper explores the extension of the body through the technological architecture of interactive ...
Within this thesis I incorporate Don Ihde’s philosophy of technology to consider the human body’s re...
This paper analyses diverse relationships among body and machine in contemporary electronic arts, th...
My project is a consideration of how new technologies impact on the body in performance. The affect ...
This article aims to describe the situated interactions between humans and hybrid architectures comp...
This article aims to describe the situated interactions between humans and hybrid architectures comp...
This article explores the impact of the digitization of traditional works of art on the aesthetic ex...
This article aims to describe the situated interactions between humans and hybrid architectures comp...
This article considers the new and multiple relationships of the senses and related perceptual and c...
This book explores technologies related to bodily interaction and creativity from a multi-disciplina...
Technologies and Artworks: An Interdisciplinary Exploration through Ihde and Latour discusses and ap...
In this paper, I argue that a prosthetic aesthetic instigated by experimental art practices operate ...
In the field of dance, the advent of the virtual and robotic body of a human performing subject push...
This paper analyzes from a pragmatic postphenomenological point of view the performative practice of...
This is a book review of Digital Bodies: Creativity and Technology in the Arts and Humanities. This ...
This paper explores the extension of the body through the technological architecture of interactive ...
Within this thesis I incorporate Don Ihde’s philosophy of technology to consider the human body’s re...
This paper analyses diverse relationships among body and machine in contemporary electronic arts, th...
My project is a consideration of how new technologies impact on the body in performance. The affect ...
This article aims to describe the situated interactions between humans and hybrid architectures comp...
This article aims to describe the situated interactions between humans and hybrid architectures comp...
This article explores the impact of the digitization of traditional works of art on the aesthetic ex...
This article aims to describe the situated interactions between humans and hybrid architectures comp...
This article considers the new and multiple relationships of the senses and related perceptual and c...
This book explores technologies related to bodily interaction and creativity from a multi-disciplina...
Technologies and Artworks: An Interdisciplinary Exploration through Ihde and Latour discusses and ap...
In this paper, I argue that a prosthetic aesthetic instigated by experimental art practices operate ...
In the field of dance, the advent of the virtual and robotic body of a human performing subject push...
This paper analyzes from a pragmatic postphenomenological point of view the performative practice of...
This is a book review of Digital Bodies: Creativity and Technology in the Arts and Humanities. This ...