Interactive dynamic influence diagram (I-DID) is a recognized graphical framework for sequential multiagent decision making under uncertainty. I-DIDs concisely represent the problem of how an individual agent should act in an uncertain environment shared with others of unknown types. I-DIDs face the challenge of solving a large number of models that are ascribed to other agents. A known method for solving I-DIDs is to group models of other agents that are behaviorally equivalent. Identifying model equivalence requires solving models and comparing their solutions generally represented as policy trees. Because the trees grow exponentially with the number of decision time steps, comparing entire policy trees becomes intractable, thereby limiti...
Interactive dynamic influence diagrams (I-DIDs) offer a transparent and semantically clear represent...
There are three phases in the life of a decision problem, specification, solution, and rep-resentati...
Decision making and game play in multiagent settings must oftencontend with behavioral models of oth...
Interactive dynamic influence diagrams (I-DIDs) provide an explicit way of modeling how a subject ag...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
With the availability of significant amount of data, data-driven decision making becomes an alternat...
We focus on the problem of sequential decision making in partially observable environments shared wi...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
Interactive Dynamic Influence Diagrams(I-DIDs) constitute a graphic model for multi-agent decision m...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Interactive dynamic influence diagrams(I-DIDs) are a well recognized decision model that explicitly ...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Interactive dynamic influence diagrams (I-DIDs) offer a transparent and semantically clear represent...
There are three phases in the life of a decision problem, specification, solution, and rep-resentati...
Decision making and game play in multiagent settings must oftencontend with behavioral models of oth...
Interactive dynamic influence diagrams (I-DIDs) provide an explicit way of modeling how a subject ag...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
Interactive dynamic influence diagrams (I-DIDs) are recognized graphical models for sequential multi...
With the availability of significant amount of data, data-driven decision making becomes an alternat...
We focus on the problem of sequential decision making in partially observable environments shared wi...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
We present a novel approach for identifying exact and approximate behavioral equivalence between mod...
Interactive Dynamic Influence Diagrams(I-DIDs) constitute a graphic model for multi-agent decision m...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Interactive dynamic influence diagrams(I-DIDs) are a well recognized decision model that explicitly ...
Interactive dynamic influence diagrams (I-DIDs) are graphical models for sequential decision making ...
Interactive dynamic influence diagrams (I-DIDs) offer a transparent and semantically clear represent...
There are three phases in the life of a decision problem, specification, solution, and rep-resentati...
Decision making and game play in multiagent settings must oftencontend with behavioral models of oth...