The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics investigates a number of topics that are necessary for the improvement and usefulness of virtual environments, such as biomechanical dierences while walking in VR as compared to the real world, the need for self representation in VR, joint action in VR and a software library for VR (veLib). Scientists at MPI also use VR to investigate human perception, speccally space perception, self-motion perception and spatial cognition. This presentation will briey cover the research projects of the VR Research Group at MPI for Biological Cybernetics and then in more detail discuss a new research program which improves the use of and investigates the im...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
The Immersive Interaction Group aims at ensuring active presence through the transparent performance...
The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Traditionally some of the core visual processes underlying social interaction abilities have been di...
Traditionally some of the core visual processes underlying social interaction abilities have been di...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
The Immersive Interaction Group aims at ensuring active presence through the transparent performance...
The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Traditionally some of the core visual processes underlying social interaction abilities have been di...
Traditionally some of the core visual processes underlying social interaction abilities have been di...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
The Immersive Interaction Group aims at ensuring active presence through the transparent performance...