This chapter presents a psychophysical experiment in which 3D computer graphic methods were used to generate close-to-reality facial expressions to examine aspects of recognizing dynamic facial expressions in humans. The study shows that high-level aftereffects similar to those shown earlier for static faces are produced by dynamic faces. The findings indicate that the aftereffects, which are consistent for adaptation with dynamic anti-expressions, are highly expression-specific. The chapter also highlights how computer graphics-generated expressions can be used in order to rule out low-level motion aftereffects. Dynamic face stimuli were created by using a three-dimensional face model that is based on the Facial Action Coding System (FACS)
My research goal is to achieve accurate and natural automatic facial expression recognition by exami...
<div><p>Visual adaptation is a powerful tool to probe the short-term plasticity of the visual system...
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dyn...
High-level aftereffects have previously been reported for the recognition of static faces. We presen...
Insights from human perception of moving faces have the potential to provide interesting insights fo...
High-level after-effects have been reported for the recognition of static faces [1,2]. It has been s...
Strong high-level after-effects have been reported for the recognition of static faces (Webster et a...
Current theories on action understanding suggest a cross-talk between the motor and the visual syste...
Adapting to an emotional facial expression biases emotional judgments of an ambiguous facial express...
Probing emotional facial expression recognition with the adaptation paradigm is one way to investiga...
Faces that move contain rich information about facial form, such as facial features and their config...
Faces that move contain rich information about facial form, such as facial features and their config...
The human face is capable of producing a large variety of facial expressions that supply important i...
This series of experiments was designed to investigate ecological sequences of dynamic facial expres...
In order to produce realistic-looking avatars, computer graphics has up to now relied solely on phys...
My research goal is to achieve accurate and natural automatic facial expression recognition by exami...
<div><p>Visual adaptation is a powerful tool to probe the short-term plasticity of the visual system...
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dyn...
High-level aftereffects have previously been reported for the recognition of static faces. We presen...
Insights from human perception of moving faces have the potential to provide interesting insights fo...
High-level after-effects have been reported for the recognition of static faces [1,2]. It has been s...
Strong high-level after-effects have been reported for the recognition of static faces (Webster et a...
Current theories on action understanding suggest a cross-talk between the motor and the visual syste...
Adapting to an emotional facial expression biases emotional judgments of an ambiguous facial express...
Probing emotional facial expression recognition with the adaptation paradigm is one way to investiga...
Faces that move contain rich information about facial form, such as facial features and their config...
Faces that move contain rich information about facial form, such as facial features and their config...
The human face is capable of producing a large variety of facial expressions that supply important i...
This series of experiments was designed to investigate ecological sequences of dynamic facial expres...
In order to produce realistic-looking avatars, computer graphics has up to now relied solely on phys...
My research goal is to achieve accurate and natural automatic facial expression recognition by exami...
<div><p>Visual adaptation is a powerful tool to probe the short-term plasticity of the visual system...
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dyn...