People underestimate egocentric distances in head-mounted display virtual environments (VEs) as compared to the real world. In a recent study [Riecke et al, 2009, APGV, 15-18] it was shown that when a person viewed a photorealistic world through an HMD or a large screen display (while sitting and not moving their head) they did not underestimate egocentric distances. We further investigate whether people underestimate egocentric distances in a large screen immersive display. In our experiment, participants were asked to report verbal estimates of egocentric distances in a large screen display with floor projection or in the real world. Overall, in the virtual world we found an underestimation of distances by 17 as compared to near accurate ...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Stereoscopic displays can simulate the perception of depth information, potentially increasing human...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
technical reportIn virtual environments, perceived egocentric distances are often underestimated whe...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Stereoscopic displays can simulate the perception of depth information, potentially increasing human...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
People underestimate egocentric distances in head-mounted dis-play virtual environments, as compared...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
technical reportIn virtual environments, perceived egocentric distances are often underestimated whe...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Stereoscopic displays can simulate the perception of depth information, potentially increasing human...
A number of investigators have reported that distance judgments in virtual environments (VEs) are sy...