We present a novel method for high detail-preserving human avatar creation from monocular video. A parameterized body model is refined and optimized to maximally resemble subjects from a video showing them from all sides. Our avatars feature a natural face, hairstyle, clothes with garment wrinkles, and high-resolution texture. Our paper contributes facial landmark and shading-based human body shape refinement, a semantic texture prior, and a novel texture stitching strategy, resulting in the most sophisticated-looking human avatars obtained from a single video to date. Numerous results show the robustness and versatility of our method. A user study illustrates its superiority over the state-of-the-art in terms of identity preservation, leve...
Humans are typically the central element in the majority of the visual content that we can access. U...
Digital humans play the leading roles in every aspect of the virtual world. In recent years, multi-v...
International audienceWe present an approach for automatic acquisition of human body model and pose ...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
In this paper, we propose a coarse-to-fine framework to reconstruct a personalized high-fidelity hum...
To address the ill-posed problem caused by partial observations in monocular human volumetric captur...
Photo-real digital human avatars are of enormous importance in graphics, asthey enable immersive com...
The creation of high quality animations of real-world human actors has long been a challenging probl...
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot...
Figure 1: From a monocular RGB-D sequence (background), we estimate a low-dimensional parametric mod...
The virtual world is increasingly merging with the real one. Consequently a proper human representa...
We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-...
In this paper, we present a system for the implementation of a photorealistic avatar using video cap...
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human port...
Humans are typically the central element in the majority of the visual content that we can access. U...
Digital humans play the leading roles in every aspect of the virtual world. In recent years, multi-v...
International audienceWe present an approach for automatic acquisition of human body model and pose ...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
In this paper, we propose a coarse-to-fine framework to reconstruct a personalized high-fidelity hum...
To address the ill-posed problem caused by partial observations in monocular human volumetric captur...
Photo-real digital human avatars are of enormous importance in graphics, asthey enable immersive com...
The creation of high quality animations of real-world human actors has long been a challenging probl...
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot...
Figure 1: From a monocular RGB-D sequence (background), we estimate a low-dimensional parametric mod...
The virtual world is increasingly merging with the real one. Consequently a proper human representa...
We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-...
In this paper, we present a system for the implementation of a photorealistic avatar using video cap...
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human port...
Humans are typically the central element in the majority of the visual content that we can access. U...
Digital humans play the leading roles in every aspect of the virtual world. In recent years, multi-v...
International audienceWe present an approach for automatic acquisition of human body model and pose ...