Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes use of a large number of sensory cues. Here we studied the ability of human subjects to search locations, to find shortcuts and novel paths, to estimate distances between remembered places, and to draw sketch maps of the explored environment; these competences are related to declarative memory of space, or cognitive maps. Information on spatial relations was restricted to two types: a visual motion sequence generated by simulated movements in a virtual maze, and the subject's own movement decisions defining the path through the maze. Visual information was local, i.e., no global landmarks or compass information was provided. Other position- an...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Hierarchical theories of spatial memory propose that information about space is represented in neste...
Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexa...
Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes u...
Previous studies have shown that spatial knowledge acquisition differs across individuals in both re...
In the development of navigation behavior, one important step is the transition from routes to maps....
Human subjects practiced navigation in a virtual, computer-generated maze that contained 4 spatial d...
Human subjects practiced navigation in a virtual, computer-generated maze that contained 4 spatial d...
The simplest representation of space allowing for spatial cognition in biological and artificial sys...
The Social and Spatial Cognition group at the Max Planck Institute for Biological Cybernetics employ...
Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By p...
International audienceThe capacity of observers to learn spatial layouts of objects located in a gra...
iii We investigated 1) how objects come to serve as landmarks in spatial memory and more specificall...
Absract One of the most challenging and complex tasks when working with virtual worlds is the naviga...
Research into spatial memory and navigation excelled with the invention of the Morris Water Maze (M...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Hierarchical theories of spatial memory propose that information about space is represented in neste...
Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexa...
Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes u...
Previous studies have shown that spatial knowledge acquisition differs across individuals in both re...
In the development of navigation behavior, one important step is the transition from routes to maps....
Human subjects practiced navigation in a virtual, computer-generated maze that contained 4 spatial d...
Human subjects practiced navigation in a virtual, computer-generated maze that contained 4 spatial d...
The simplest representation of space allowing for spatial cognition in biological and artificial sys...
The Social and Spatial Cognition group at the Max Planck Institute for Biological Cybernetics employ...
Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By p...
International audienceThe capacity of observers to learn spatial layouts of objects located in a gra...
iii We investigated 1) how objects come to serve as landmarks in spatial memory and more specificall...
Absract One of the most challenging and complex tasks when working with virtual worlds is the naviga...
Research into spatial memory and navigation excelled with the invention of the Morris Water Maze (M...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Hierarchical theories of spatial memory propose that information about space is represented in neste...
Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexa...