We investigated preferred or canonical views for familiar and novel three-dimensional objects using computer-graphics psychophysics. We assessed the canonical views for objects by allowing participants to actively rotate realistically shaded three-dimensional models in real-time. Objects were viewed on a Silicon Graphics Workstation and manipulated in virtual space using a three degree-of-freedom input device. In the first experiment, participants adjusted each object to the viewpoint from which they would take a photograph if they planned to use the object to illustrate a brochure. In the second experiment, participants mentally imaged each object based on the name and then adjusted the object to the viewpoint from which they imagined it. ...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
Computational or information-processing theories of vision describe object recognition in terms of a...
At a given instant we see only visible surfaces, not an object's complete 3D appearance. Thus, objec...
We investigated preferred or canonical views for familiar and three-dimensional nonsense objects usi...
We investigated preferred or canonical views for familiar and three-dimensional nonsense objects us...
People frequently encounter and interact with objects and scenes from various vantage points in ever...
Many researchers have reported that 3-D objects are recognized more readily from certain perspective...
When recognizing or depicting objects, people show a preference for particular “canonical ” views. A...
We report four experiments that investigated the representation of novel three-dimensional (3D) obje...
Real-world objects can be viewed at a range of distances and thus can be experienced at a range of v...
. Previous studies suggest that there are "canonical" viewpoints from which objects are id...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
The question of what are good views of a 3D object has been addressed by numerous researchers in per...
Real-world objects can be viewed at a range of distances and thus can be experienced at a range of v...
Viewpoint effects on object recognition interact with object-scene consistency effects. While recogn...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
Computational or information-processing theories of vision describe object recognition in terms of a...
At a given instant we see only visible surfaces, not an object's complete 3D appearance. Thus, objec...
We investigated preferred or canonical views for familiar and three-dimensional nonsense objects usi...
We investigated preferred or canonical views for familiar and three-dimensional nonsense objects us...
People frequently encounter and interact with objects and scenes from various vantage points in ever...
Many researchers have reported that 3-D objects are recognized more readily from certain perspective...
When recognizing or depicting objects, people show a preference for particular “canonical ” views. A...
We report four experiments that investigated the representation of novel three-dimensional (3D) obje...
Real-world objects can be viewed at a range of distances and thus can be experienced at a range of v...
. Previous studies suggest that there are "canonical" viewpoints from which objects are id...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
The question of what are good views of a 3D object has been addressed by numerous researchers in per...
Real-world objects can be viewed at a range of distances and thus can be experienced at a range of v...
Viewpoint effects on object recognition interact with object-scene consistency effects. While recogn...
We discuss a variety of psychophysical experiments that explore different aspects of the problem of ...
Computational or information-processing theories of vision describe object recognition in terms of a...
At a given instant we see only visible surfaces, not an object's complete 3D appearance. Thus, objec...