In many applications for motion simulators, movements which are considerably larger than the motion range of the actual setup are simulated. An important question is therefore how to design inertial movement envelopes and visual scenes so that the simulated movements are perceived as veridically as possible. In the study presented here, we investigated how participants derive an estimate of a visual forward acceleration and how they compare it to an inertially simulated forward acceleration (cross-modal matching). We tested two possibilities: participants could either derive an absolute estimate of visual self-acceleration from objects of known size in the visual scene (images of people), which they compare to an estimate of absolute inerti...
Due to limited operational space, in dynamic driving simulators it is common practice to implement m...
In the real world in which we move around, inertial and visual motion are usually equal; what you se...
International audienceSelf-motion perception, which partly determines the realism of dynamic driving...
Here we present a study where human participants rated the believability of forward accelerations si...
How are visual and physical motion cues integrated in self-motion perception? We performed a psychop...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitu...
It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We in...
Wong & Frost (1981) showed that the onset latency of visually induced self-rotation illusions (circu...
In the present study, we investigated whether the perception of heading of linear self-motion can be...
Generally, motion simulators present motion and visual cues different from each other due to the phy...
Advanced driving simulators aim at rendering the motion of a vehicle with maximum fidelity, which re...
The vestibular system is known to measure changes in linear and angular position changes in terms of...
A deeper understanding of what makes animation perceptually plausible would benefit a number of appl...
Due to limited operational space, in dynamic driving simulators it is common practice to implement m...
In the real world in which we move around, inertial and visual motion are usually equal; what you se...
International audienceSelf-motion perception, which partly determines the realism of dynamic driving...
Here we present a study where human participants rated the believability of forward accelerations si...
How are visual and physical motion cues integrated in self-motion perception? We performed a psychop...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitu...
It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We in...
Wong & Frost (1981) showed that the onset latency of visually induced self-rotation illusions (circu...
In the present study, we investigated whether the perception of heading of linear self-motion can be...
Generally, motion simulators present motion and visual cues different from each other due to the phy...
Advanced driving simulators aim at rendering the motion of a vehicle with maximum fidelity, which re...
The vestibular system is known to measure changes in linear and angular position changes in terms of...
A deeper understanding of what makes animation perceptually plausible would benefit a number of appl...
Due to limited operational space, in dynamic driving simulators it is common practice to implement m...
In the real world in which we move around, inertial and visual motion are usually equal; what you se...
International audienceSelf-motion perception, which partly determines the realism of dynamic driving...