A virtual reality (VR) system tracks one or more objects to generate the depiction of a virtual environment from the user's vantage point. No system achieves this instantaneously: changes in the depicted virtual environment are delayed from changes in the position of the objects being tracked. In this paper, a method is proposed to quantify this time difference, the end-to-end delay of the VR system. Two light-sensing devices and two luminance gradients are used to simultaneously encode the position of one tracked object and its virtual counterpart. One light-sensing device is attached to the tracked object and it captures light from the gradient in the physical environment. The other device captures light from the gradient in the virtual e...
Spatial tracking is one of the most challenging and im-portant parts of Mixed Reality environments. ...
The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts wit...
n this paper, we analyse the delays introduced by the video grabbing and display components in typic...
A virtual reality (VR) system tracks one or more objects to generate the depiction of a virtual envi...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
Part 3: PostersInternational audienceVirtual Reality(VR) systems have the potential to revolutionise...
One of the major challenges in the development of an immersive system is handling the delay between ...
Because the interest in virtual reality (VR) has increased recently, studies on head-mounted display...
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimo...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
We present a method for estimating the Motion-to-Photon (End-to-End) latency of head mounted display...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
International audienceOne of the key problems in Augmented Reality systems, is the synchronization o...
Virtual Environment systems (VEs) impose alterations on normal sensory-motor loops. It's import...
Today we see an increasing number of time dependent visual computer systems, ranging from interactiv...
Spatial tracking is one of the most challenging and im-portant parts of Mixed Reality environments. ...
The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts wit...
n this paper, we analyse the delays introduced by the video grabbing and display components in typic...
A virtual reality (VR) system tracks one or more objects to generate the depiction of a virtual envi...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
Part 3: PostersInternational audienceVirtual Reality(VR) systems have the potential to revolutionise...
One of the major challenges in the development of an immersive system is handling the delay between ...
Because the interest in virtual reality (VR) has increased recently, studies on head-mounted display...
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimo...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
We present a method for estimating the Motion-to-Photon (End-to-End) latency of head mounted display...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
International audienceOne of the key problems in Augmented Reality systems, is the synchronization o...
Virtual Environment systems (VEs) impose alterations on normal sensory-motor loops. It's import...
Today we see an increasing number of time dependent visual computer systems, ranging from interactiv...
Spatial tracking is one of the most challenging and im-portant parts of Mixed Reality environments. ...
The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts wit...
n this paper, we analyse the delays introduced by the video grabbing and display components in typic...