Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual world, and the sensory stimulus while performing or viewing actions. Using state-of-the-art VR we manipulate these features in real-time and are able to do this through fast VR capture and rendering technology. My primary focus is space and body perception. Space perception is the ability to experience the world in three dimensions and the distances to and between objects in the world. Body perception is the experience we have of our physical selves (and parts of ourselves, i.e. hands, legs, torso). In our research group we focus on the perception of the size, shape and form of our surrounding world and our bodies. Our results show that the body ...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
University of Minnesota M.S. thesis. August 2020. Major: Computer Science. Advisor: Pete Willemsen. ...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Virtual Reality has proven to be a useful tool to investigate many aspects of body ownership. In my ...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
Body perception has been shown to directly influence perception and action; and to be highly adaptiv...
The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics...
The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics...
The recent proliferation of virtual reality technology has attracted the interest of social scientis...
The recent proliferation of virtual reality technology has attracted the interest of social scientis...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
University of Minnesota M.S. thesis. August 2020. Major: Computer Science. Advisor: Pete Willemsen. ...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Using immersive virtual reality (VR) we manipulate the visual body, the contents of the virtual worl...
Virtual Reality has proven to be a useful tool to investigate many aspects of body ownership. In my ...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
Body perception has been shown to directly influence perception and action; and to be highly adaptiv...
The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics...
The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics...
The recent proliferation of virtual reality technology has attracted the interest of social scientis...
The recent proliferation of virtual reality technology has attracted the interest of social scientis...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
University of Minnesota M.S. thesis. August 2020. Major: Computer Science. Advisor: Pete Willemsen. ...