Unrestricted gaze tracking that allows for head and body movements can enable us to understand interactive gaze behavior with large-scale visualizations. Approaches that support this, by simultaneously recording eye- and user-movements, can either be based on geometric or data-driven regression models. A data-driven approach can be implemented more flexibly but its performance can suffer with poor quality training data. In this paper, we introduce a pre-processing procedure to remove training data for periods when the gaze is not fixating the presented target stimuli. Our procedure is based on a velocity-based filter for rapid eye-movements (i.e., saccades). Our results show that this additional procedure improved the accuracy of our unrest...
Saccadic eye movements are known to serve as a suitable proxy for tasks prediction. In mobile eye-tr...
Eye tracking research in human-computer interaction and experimental psychology traditionally focuse...
Humans interact with visual displays and interfaces not by passively absorbing the information like ...
Gaze-contingent display paradigms play an important role in vision research. The time delay due to d...
Gaze orientationis generally performed using combined eye and head movements. It has been shown in h...
Objective: We present a physiologically motivated eye movement analysis framework for model-based se...
Event detection is used to classify recorded gaze points into periods of fixation, saccade, smooth p...
How does our visual system decide where to look? The Linear Approach to Threshold with Ergodic Rate ...
The study of eye movements has become popular in many fields of science. However, using the preproce...
International audienceEye movements are crucial bio-markers for a wide range of cognitive behaviours...
We introduce a conceptually novel method for eye-movement signal analysis. The method is general in ...
Gaze-contingent displays have been widely used in vision research and virtual reality applications. ...
We investigated how effectively briefly presented visual motion could be assimilated and used to tra...
This study analyzes how human participants combine saccadic and pursuit gaze movements when they tra...
Daye PM, Blohm G, Lefevre P. Saccadic compensation for smooth eye and head movements during head-unr...
Saccadic eye movements are known to serve as a suitable proxy for tasks prediction. In mobile eye-tr...
Eye tracking research in human-computer interaction and experimental psychology traditionally focuse...
Humans interact with visual displays and interfaces not by passively absorbing the information like ...
Gaze-contingent display paradigms play an important role in vision research. The time delay due to d...
Gaze orientationis generally performed using combined eye and head movements. It has been shown in h...
Objective: We present a physiologically motivated eye movement analysis framework for model-based se...
Event detection is used to classify recorded gaze points into periods of fixation, saccade, smooth p...
How does our visual system decide where to look? The Linear Approach to Threshold with Ergodic Rate ...
The study of eye movements has become popular in many fields of science. However, using the preproce...
International audienceEye movements are crucial bio-markers for a wide range of cognitive behaviours...
We introduce a conceptually novel method for eye-movement signal analysis. The method is general in ...
Gaze-contingent displays have been widely used in vision research and virtual reality applications. ...
We investigated how effectively briefly presented visual motion could be assimilated and used to tra...
This study analyzes how human participants combine saccadic and pursuit gaze movements when they tra...
Daye PM, Blohm G, Lefevre P. Saccadic compensation for smooth eye and head movements during head-unr...
Saccadic eye movements are known to serve as a suitable proxy for tasks prediction. In mobile eye-tr...
Eye tracking research in human-computer interaction and experimental psychology traditionally focuse...
Humans interact with visual displays and interfaces not by passively absorbing the information like ...