Geometric algorithms are based on geometric objects such as points, lines and circles. The term \textit{kernel\/} refers to a collection of representations for constant-size geometric objects and operations on these representations. This paper describes how such a geometry kernel can be designed and implemented in C++, having special emphasis on adaptability, extensibility and efficiency. We achieve these goals following the generic programming paradigm and using templates as our tools. These ideas are realized and tested in \cgal~\cite{svy-cgal}, the Computational Geometry Algorithms Library
AbstractThis paper presents a cgal kernel for algorithms manipulating 3D spheres, circles, and circu...
International audienceThis paper presents a CGAL kernel for algorithms manipulating 3D spheres, circ...
AbstractIn this paper we describe and discuss a kernel for higher-dimensional computational geometry...
Geometric algorithms are based on geometric objects such as points, lines and circles. The term \tex...
AbstractGeometric algorithms are based on geometric objects such as points, lines and circles. The t...
Geometric algorithms are based on geometric objects such as points, lines and circles. The term ker...
CGAL is a Computational Geometry Algorithms Library written in C++, which is developed in an ESPRIT ...
CGAL is a {\em Computational Geometry Algorithms Library\/} written in C{\tt ++}, which is being dev...
We report on the use of the generic programming paradigm in the computational geometry algorithms li...
We report on the use of the generic programming paradigm in the Computational Geometry Algorithms Li...
AbstractIn this paper we describe and discuss a new kernel design for geometric computation in the p...
In this paper we describe and discuss a new kernel design for geometric computation in the plane. It...
International audienceCGAL (Computational Geometry Algorithms Library) is a large collection of geom...
AbstractWe present a generic C++ design to perform exact geometric computations efficiently using la...
The implementation of an algorithm is faced with the issues of efficiency, flexibility, and ease-of-...
AbstractThis paper presents a cgal kernel for algorithms manipulating 3D spheres, circles, and circu...
International audienceThis paper presents a CGAL kernel for algorithms manipulating 3D spheres, circ...
AbstractIn this paper we describe and discuss a kernel for higher-dimensional computational geometry...
Geometric algorithms are based on geometric objects such as points, lines and circles. The term \tex...
AbstractGeometric algorithms are based on geometric objects such as points, lines and circles. The t...
Geometric algorithms are based on geometric objects such as points, lines and circles. The term ker...
CGAL is a Computational Geometry Algorithms Library written in C++, which is developed in an ESPRIT ...
CGAL is a {\em Computational Geometry Algorithms Library\/} written in C{\tt ++}, which is being dev...
We report on the use of the generic programming paradigm in the computational geometry algorithms li...
We report on the use of the generic programming paradigm in the Computational Geometry Algorithms Li...
AbstractIn this paper we describe and discuss a new kernel design for geometric computation in the p...
In this paper we describe and discuss a new kernel design for geometric computation in the plane. It...
International audienceCGAL (Computational Geometry Algorithms Library) is a large collection of geom...
AbstractWe present a generic C++ design to perform exact geometric computations efficiently using la...
The implementation of an algorithm is faced with the issues of efficiency, flexibility, and ease-of-...
AbstractThis paper presents a cgal kernel for algorithms manipulating 3D spheres, circles, and circu...
International audienceThis paper presents a CGAL kernel for algorithms manipulating 3D spheres, circ...
AbstractIn this paper we describe and discuss a kernel for higher-dimensional computational geometry...