Presence in virtual learning environments (VLEs) has been associated with a number of outcome factors related to a user’s ability and motivation to learn. The extant but relatively small body of research suggests that a high level of presence is related to better performance on learning outcomes in VLEs. Different configurations of form and content variables such as those associated with active (self-driven, interactive activities) versus didactic (reading or lecture) learning may, however, influence how presence operates and on what content it operates. We compared the influence of presence between two types of immersive VLEs (i.e., active versus didactic techniques) on comprehension and engagement-related outcomes. The findings revealed t...
This study investigated the effects of using a teaching model enriched with presence on learners’ pe...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
One of the advantages of building a virtual reality system is that it allows students to enter new w...
Presence in virtual learning environments (VLEs) has been associated with a number of outcome factor...
Does the immersive design of an educational gaming environment affect learners’ virtual presence and...
Does the immersive design of an educational gaming environment affect learners’ virtual presence and...
2014-06-19The sense of presence—a feeling of engagement with a mediated or artificial experience tha...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
This paper investigates some of the factors in virtual environments that promote an increased sense ...
The highly immersive Virtual reality (VR) headset is gaining popularity in multiple application doma...
This research is part of an ongoing effort on the efficacy and user experience of TLE TeachLivETM, a...
This study investigated the effects of using a teaching model enriched with presence on learners' pe...
This research is part of an ongoing effort on the efficacy and user experience of TLE TeachLivETM, a...
This research is part of an ongoing effort on the efficacy and user experience of TLE TeachLivETM, a...
It is unclear what impact presence has on a virtual environment's (VE) ability to enhance learning a...
This study investigated the effects of using a teaching model enriched with presence on learners’ pe...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
One of the advantages of building a virtual reality system is that it allows students to enter new w...
Presence in virtual learning environments (VLEs) has been associated with a number of outcome factor...
Does the immersive design of an educational gaming environment affect learners’ virtual presence and...
Does the immersive design of an educational gaming environment affect learners’ virtual presence and...
2014-06-19The sense of presence—a feeling of engagement with a mediated or artificial experience tha...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
This paper investigates some of the factors in virtual environments that promote an increased sense ...
The highly immersive Virtual reality (VR) headset is gaining popularity in multiple application doma...
This research is part of an ongoing effort on the efficacy and user experience of TLE TeachLivETM, a...
This study investigated the effects of using a teaching model enriched with presence on learners' pe...
This research is part of an ongoing effort on the efficacy and user experience of TLE TeachLivETM, a...
This research is part of an ongoing effort on the efficacy and user experience of TLE TeachLivETM, a...
It is unclear what impact presence has on a virtual environment's (VE) ability to enhance learning a...
This study investigated the effects of using a teaching model enriched with presence on learners’ pe...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
One of the advantages of building a virtual reality system is that it allows students to enter new w...