We present a novel real-time approach for user-guided intrinsic decomposition of static scenes captured by an RGB-D sensor. In the first step, we acquire a three-dimensional representation of the scene using a dense volumetric reconstruction framework. The obtained reconstruction serves as a proxy to densely fuse reflectance estimates and to store user-provided constraints in three-dimensional space. User constraints, in the form of constant shading and reflectance strokes, can be placed directly on the real-world geometry using an intuitive touch-based interaction metaphor, or using interactive mouse strokes. Fusing the decomposition results and constraints in three-dimensional space allows for robust propagation of this information to nov...
We present a system that automatically recovers scene geometry and illumination from a video, provid...
Abstract—We present an algorithm for creating free-viewpoint video of interacting humans using three...
265 pagesPhysics-based computer vision can be formulated as an inverse process of graphics rendering...
We present a novel real-time approach for user-guided intrinsic decomposition of static scenes captu...
A key task in computer vision is that of generating virtual 3D models of real-world scenes by recon...
Figure 1: We propose a novel method for intrinsic video decomposition, which exhibits excellent temp...
Shape information has been recognised as playing a role in intrinsic image estimation since its ince...
International audienceSeparating a photograph into its reflectance and illumination intrinsic images...
Recent advances in sensor technology have introduced low-cost video+depth sensors, such as the Micro...
\begin{abstract} Passive optical motion capture is able to provide authentically animated, photo-rea...
We present a model for intrinsic decomposition of RGB-D images. Our approach analyzes a single RGB-D...
Figure 1: A video sequence (a) is interactively decomposed into temporally consistent components for...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
Digital 3D content plays an important role in many applications such as video games, animations, vir...
This paper presents an approach to estimate the intrinsic texture properties (albedo, shading, norma...
We present a system that automatically recovers scene geometry and illumination from a video, provid...
Abstract—We present an algorithm for creating free-viewpoint video of interacting humans using three...
265 pagesPhysics-based computer vision can be formulated as an inverse process of graphics rendering...
We present a novel real-time approach for user-guided intrinsic decomposition of static scenes captu...
A key task in computer vision is that of generating virtual 3D models of real-world scenes by recon...
Figure 1: We propose a novel method for intrinsic video decomposition, which exhibits excellent temp...
Shape information has been recognised as playing a role in intrinsic image estimation since its ince...
International audienceSeparating a photograph into its reflectance and illumination intrinsic images...
Recent advances in sensor technology have introduced low-cost video+depth sensors, such as the Micro...
\begin{abstract} Passive optical motion capture is able to provide authentically animated, photo-rea...
We present a model for intrinsic decomposition of RGB-D images. Our approach analyzes a single RGB-D...
Figure 1: A video sequence (a) is interactively decomposed into temporally consistent components for...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
Digital 3D content plays an important role in many applications such as video games, animations, vir...
This paper presents an approach to estimate the intrinsic texture properties (albedo, shading, norma...
We present a system that automatically recovers scene geometry and illumination from a video, provid...
Abstract—We present an algorithm for creating free-viewpoint video of interacting humans using three...
265 pagesPhysics-based computer vision can be formulated as an inverse process of graphics rendering...