When a person is instructed to walk at a comfortable speed, their actual walking speed is influenced by the velocity of visual flow that they experience. This is a surprising result, given that “walking comfortably” would seem to depend on purely biomechanical factors. To demonstrate this result, we utilized a computer controlled treadmill with a 6′ by 10′ walking surface, surrounded by three 8′ by 8′ projection screens oriented to provide an approximately 180 degree horizontal field of view. Users were able to walk at any speed of their choosing on the treadmill, with the speed of the treadmill belt automatically adjusting as needed. Ten subjects participated. Each subject had three minutes to gain familiarity with the user-controlled trea...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
Perceived visual speed has been reported to be reduced during walking compared to standing still. Th...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
When a person is instructed to walk at a comfortable speed, their actual walking speed is influenced...
It is typically assumed that basic features of human gait are determined by purely biomechanical fac...
We considered how non-visual signals that accompany walking might influence the visual processing of...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
International audienceEven if optical correlates of self-motion velocity have already been identifie...
Perceived velocity and smooth-pursuit eye movements for drifting gratings were shown to involve diff...
Abstract It is typically assumed that basic features of human gait are determined by purely biomecha...
The effect of visual flow during walking is important because it interacts with the proprioception t...
Perceived visual speed has been reported to be reduced during walking compared to standing still. Th...
Perceived visual speed has been reported to be reduced during walking compared to standing still. Th...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
Perceived visual speed has been reported to be reduced during walking compared to standing still. Th...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
When a person is instructed to walk at a comfortable speed, their actual walking speed is influenced...
It is typically assumed that basic features of human gait are determined by purely biomechanical fac...
We considered how non-visual signals that accompany walking might influence the visual processing of...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
International audienceEven if optical correlates of self-motion velocity have already been identifie...
Perceived velocity and smooth-pursuit eye movements for drifting gratings were shown to involve diff...
Abstract It is typically assumed that basic features of human gait are determined by purely biomecha...
The effect of visual flow during walking is important because it interacts with the proprioception t...
Perceived visual speed has been reported to be reduced during walking compared to standing still. Th...
Perceived visual speed has been reported to be reduced during walking compared to standing still. Th...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
Perceived visual speed has been reported to be reduced during walking compared to standing still. Th...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...