Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgical and military training, architectural design, driving and flight simulation, psychotherapy, and gaming/entertainment. A large range of visual displays (from desktop monitors and head-mounted displays (HMDs) to large projection systems) are all currently being employed where each display technology offers unique advantages as well as disadvantages. In addition to technical considerations involved in choosing a VR interface, it is also critical to consider perceptual and psychophysical factors concerned with visual displays. It is now widely recognized that perceptual judgments of particular spatial properties are different in VR than in the ...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
BSC1004 Strategies for using virtual reality 2 Immersive virtual reality systems employing head-mou...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgic...
Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgic...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of ...
The display units integrated in today\u27s head-mounted displays (HMDs) provide only a limited field...
There is an increasing amount of different presentation techniques available for producing visual Vi...
With the developments in virtual reality technologies, significant researches have been conducted fo...
technical reportSeveral studies from different research groups investigating perception of absolute,...
Since the last decades of the past century, Virtual Reality (VR) has been developed also as a method...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Virtual environments (VEs) have been used in a variety of forms (desktop, immersion, wide screen pro...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
BSC1004 Strategies for using virtual reality 2 Immersive virtual reality systems employing head-mou...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgic...
Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgic...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of ...
The display units integrated in today\u27s head-mounted displays (HMDs) provide only a limited field...
There is an increasing amount of different presentation techniques available for producing visual Vi...
With the developments in virtual reality technologies, significant researches have been conducted fo...
technical reportSeveral studies from different research groups investigating perception of absolute,...
Since the last decades of the past century, Virtual Reality (VR) has been developed also as a method...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Virtual environments (VEs) have been used in a variety of forms (desktop, immersion, wide screen pro...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
BSC1004 Strategies for using virtual reality 2 Immersive virtual reality systems employing head-mou...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...