The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from limited 3D scan data. However, prior models restrict generalization of the true diversity in facial geometry, skin reflectance and illumination. To alleviate this problem, we present the first approach that jointly learns 1) a regressor for face shape, expression, reflectance and illumination on the basis of 2) a concurrently learned parametric face model. Our multi-level face model combines the advantage of 3D Morphable Models for regularization with the out-of-space generalization of a learned corrective sp...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild...
This is the author accepted manuscript. The final version is available from ACM via the DOI in this ...
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Sinc...
Despite extensive research, 3D face reconstruction from a single image remains an open research prob...
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of faci...
Robust face reconstruction from monocular image in general lighting conditions is challenging. Metho...
In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly...
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due t...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
We consider the problem of Multi-view 3D Face Reconstruction (MVR) with weakly supervised learning t...
3D face reconstruction from a single 2D image is a fundamental Computer Vision problem of extraordin...
Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot ...
Despite the recent developments in 3D Face Reconstruction from occluded and noisy face images, the p...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild...
This is the author accepted manuscript. The final version is available from ACM via the DOI in this ...
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Sinc...
Despite extensive research, 3D face reconstruction from a single image remains an open research prob...
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of faci...
Robust face reconstruction from monocular image in general lighting conditions is challenging. Metho...
In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly...
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due t...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
We consider the problem of Multi-view 3D Face Reconstruction (MVR) with weakly supervised learning t...
3D face reconstruction from a single 2D image is a fundamental Computer Vision problem of extraordin...
Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot ...
Despite the recent developments in 3D Face Reconstruction from occluded and noisy face images, the p...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild...
This is the author accepted manuscript. The final version is available from ACM via the DOI in this ...