Accurate representations of objects and light sources in a scene model are a crucial prerequisite for realistic image synthesis using computer graphics techniques. This thesis presents techniques for the efficient acquisition of real world objects and real world light sources, as well as an assessment of the quality of the acquired models. Making use of color management techniques, we setup an appearance reproduction pipeline that ensures best-possible reproduction of local light reflection with the available input and output devices. We introduce a hierarchical model for the subsurface light transport in translucent objects, derive an acquisition methodology, and acquire models of several translucent objects that can be rendered interactiv...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
This paper presents an overview of techniques for gen-erating photoreal computer graphics models of ...
This paper presents an overview of techniques for gen-erating photoreal computer graphics models of ...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Photorealistic Image Synthesis is a relevant research and application field in computer graphics, wh...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
This paper presents an overview of techniques for gen-erating photoreal computer graphics models of ...
This paper presents an overview of techniques for gen-erating photoreal computer graphics models of ...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Accurate representations of objects and light sources in a scene model are a crucial prerequisite fo...
Photorealistic Image Synthesis is a relevant research and application field in computer graphics, wh...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
Synthesis of realistic images which predict the appearance of the real world has many applications i...
This paper presents an overview of techniques for gen-erating photoreal computer graphics models of ...
This paper presents an overview of techniques for gen-erating photoreal computer graphics models of ...