This paper deals with simultaneous depth map estimation and background separation in a multi-view setting with several fixed calibrated cameras, two problems which have previously been addressed separately. We demonstrate that their strong interdependency can be exploited elegantly by minimizing a discrete energy functional which evaluates both properties at the same time. Our algorithm is derived from the powerful ``Multi-Camera Scene Reconstruction via Graph Cuts'' algorithm recently presented by Kolmogorov and Zabih. Experiments with both real-world as well as synthetic scenes demonstrate that the presented combined approach yields even more correct depth estimates. In particular, the additional information gained by taking background in...
This paper presents a new approach to computing dense depth and motion estimates from multiple image...
Abstract—Image-based rendering has been successfully used to display 3-D objects for many applicatio...
International audienceStereo matching and volumetric reconstruction are the most explored 3D scene r...
This paper deals with simultaneous depth map estimation and background separation in a multi-view se...
In this paper we propose a novel framework for effi-ciently extracting foreground objects in so call...
This paper presents a novel formulation for the multiview scene reconstruction problem. While this f...
VISAPP is part of VISIGRAPP - International Joint Conference on Computer Vision, Imaging and Compute...
We address the problem of computing the 3-dimensional shape of an arbitrary scene from a set of ima...
In [3], we proposed a technique for robust joint multi-layer segmentation and reconstruction of larg...
In this work, a novel and unified approach for multi-view video (MVV) object segmentation is present...
UnrestrictedIn this work, we consider the problem of estimating the depth information from the follo...
This paper reviews a number of recently developed stereo matching algorithms and representations. It...
Depth images, in particular depth maps estimated from stereo vision, may have a substantial amount o...
In recent years, people are becoming increasingly acquainted with 3D technologies such as 3DTV, 3D m...
This paper presents a volumetric formulation for the multi-view stereo problem which is amenable to ...
This paper presents a new approach to computing dense depth and motion estimates from multiple image...
Abstract—Image-based rendering has been successfully used to display 3-D objects for many applicatio...
International audienceStereo matching and volumetric reconstruction are the most explored 3D scene r...
This paper deals with simultaneous depth map estimation and background separation in a multi-view se...
In this paper we propose a novel framework for effi-ciently extracting foreground objects in so call...
This paper presents a novel formulation for the multiview scene reconstruction problem. While this f...
VISAPP is part of VISIGRAPP - International Joint Conference on Computer Vision, Imaging and Compute...
We address the problem of computing the 3-dimensional shape of an arbitrary scene from a set of ima...
In [3], we proposed a technique for robust joint multi-layer segmentation and reconstruction of larg...
In this work, a novel and unified approach for multi-view video (MVV) object segmentation is present...
UnrestrictedIn this work, we consider the problem of estimating the depth information from the follo...
This paper reviews a number of recently developed stereo matching algorithms and representations. It...
Depth images, in particular depth maps estimated from stereo vision, may have a substantial amount o...
In recent years, people are becoming increasingly acquainted with 3D technologies such as 3DTV, 3D m...
This paper presents a volumetric formulation for the multi-view stereo problem which is amenable to ...
This paper presents a new approach to computing dense depth and motion estimates from multiple image...
Abstract—Image-based rendering has been successfully used to display 3-D objects for many applicatio...
International audienceStereo matching and volumetric reconstruction are the most explored 3D scene r...