Over the last decade, researchers have begun using immersive virtual environment technology (IVET; commonly known as virtual reality) to create digital experimental virtual environments (DEVEs) to investigate social psychological processes. Researchers increasingly recognize that IVET provides powerful and cost-effective ways to manipulate theoretical variables and to measure a host of outcome variables, while providing a remarkable level of experimental control and ecological realism. In this article, we discuss IVET, the nature of social influence within DEVEs, and the use of DEVEs to study social behavior
This article reviews theory and research relevant to the development of digital immersive virtual en...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
A behavioral observation methodology was employed in this study to examine how social behavior unfol...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
The ultimate goal of almost all psychological research is to understand human behavior in real life....
The emergence of social neuroscience has significantly advanced our understanding of the relationshi...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
We live in complex environments that are full of people and things that make us feel good, bad, or i...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
One major challenge of social interaction research is to achieve high experimental control over soci...
Virtual reality is a technology that drastically alters the environment and self-representation thro...
Virtual Reality (VR) is a technology which allows a user to interact with a computer simulated envir...
Title: Psychological Experiment in Virtual Reality Author: Tereza Kotěšovcová Department: Department...
This article reviews theory and research relevant to the development of digital immersive virtual en...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
A behavioral observation methodology was employed in this study to examine how social behavior unfol...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
The ultimate goal of almost all psychological research is to understand human behavior in real life....
The emergence of social neuroscience has significantly advanced our understanding of the relationshi...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
We live in complex environments that are full of people and things that make us feel good, bad, or i...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
One major challenge of social interaction research is to achieve high experimental control over soci...
Virtual reality is a technology that drastically alters the environment and self-representation thro...
Virtual Reality (VR) is a technology which allows a user to interact with a computer simulated envir...
Title: Psychological Experiment in Virtual Reality Author: Tereza Kotěšovcová Department: Department...
This article reviews theory and research relevant to the development of digital immersive virtual en...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
A behavioral observation methodology was employed in this study to examine how social behavior unfol...