Immersive collaborative virtual environments (CVEs) allow us to interact with geographically distant others while experiencing social presence to a degree that goes far beyond text chatting or teleconferencing. Moreover, these environments provide this high level of realism within social contexts that are impossible in the physical world. Given these facts, CVEs provide behavioral researchers with an ideal platform to study social interaction both within and between geographically and culturally distinct communities. The study reported here leveraged these two unique capabilities of CVEs within a persuasive context by: (1) placing people who are seated in physically distal places into the exact same virtual world, and (2) structuring virtua...
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in m...
This article presents the outcomes of a pilot study investigating factors that supported and constra...
Using technology in education is crucial to support learning, and Virtual Worlds (VWs) are one of th...
Immersive collaborative virtual environments (CVEs) allow us to interact with geographically distant...
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas,...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
As a type of virtual learning community, multi-user virtual environments (MUVEs) are not only source...
Virtual environments are a hot topic in academia and more importantly in courses offered via distanc...
Journal articleIn this paper we discuss the use of modern information and communication technologies...
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mount...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
We present an interactive virtual reality platform for studying the role of embodied social interact...
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in m...
This article presents the outcomes of a pilot study investigating factors that supported and constra...
Using technology in education is crucial to support learning, and Virtual Worlds (VWs) are one of th...
Immersive collaborative virtual environments (CVEs) allow us to interact with geographically distant...
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas,...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
As a type of virtual learning community, multi-user virtual environments (MUVEs) are not only source...
Virtual environments are a hot topic in academia and more importantly in courses offered via distanc...
Journal articleIn this paper we discuss the use of modern information and communication technologies...
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mount...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
We present an interactive virtual reality platform for studying the role of embodied social interact...
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in m...
This article presents the outcomes of a pilot study investigating factors that supported and constra...
Using technology in education is crucial to support learning, and Virtual Worlds (VWs) are one of th...