This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploiting the high temporal coherence of the typical illumination and morphology of clouds we build on volumetric photon mapping, which we modify to allow for interactive rendering speeds -- instead of building a fresh irregular photon map for every scene state change we accumulate photon contributions in a regular grid structure. This is then continuously being refreshed by re-shooting only a fraction of the total amount of photons in each frame. To maintain its temporal coherence and low variance, a low-resolution grid is initially used, and is then upsampled to the density field resolution on a physical basis in each frame. We also present a te...
This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, diss...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
Real time rendering of cities with realistic global illumination is still an open problem. In this p...
This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploi...
This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploi...
This paper presents an interactive algorithm for simulation of light transport in clouds. Exploiting...
The rendering of participating media is an interesting and important problem without a simple soluti...
International audienceWe propose an algorithm for the real time realistic simulation of multiple ani...
We present a method for interactive global illumination of both static and time-varying volumetric d...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
We present a hybrid method combining both weather data and ground-based photography to generate phys...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
Robust and efficient rendering of complex lighting effects, such as caustics, remains a challenging ...
With the advancements in realtime ray tracing and new global illumination algorithms we are now able...
This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, diss...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
Real time rendering of cities with realistic global illumination is still an open problem. In this p...
This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploi...
This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploi...
This paper presents an interactive algorithm for simulation of light transport in clouds. Exploiting...
The rendering of participating media is an interesting and important problem without a simple soluti...
International audienceWe propose an algorithm for the real time realistic simulation of multiple ani...
We present a method for interactive global illumination of both static and time-varying volumetric d...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
We present a hybrid method combining both weather data and ground-based photography to generate phys...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
Robust and efficient rendering of complex lighting effects, such as caustics, remains a challenging ...
With the advancements in realtime ray tracing and new global illumination algorithms we are now able...
This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, diss...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
Real time rendering of cities with realistic global illumination is still an open problem. In this p...