In this paper, we consider the problem of animation reconstruction, i.e., the reconstruction of shape and motion of a deformable object from dynamic 3D scanner data, without using user provided template models. Unlike previous work that addressed this problem, we do not rely on locally convergent optimization but present a system that can handle fast motion, temporally disrupted input, and can correctly match objects that disappear for extended time periods in acquisition holes due to occlusion. Our approach is motivated by cartography: We first estimate a few landmark correspondences, which are extended to a dense matching and then used to reconstruct geometry and motion. We propose a number of algorithmic building blocks: a scheme for tra...
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under l...
A fundamental task of reconstructing non-rigid articulated motion from sequences of unstructured fea...
A variety of dynamic objects, such as faces, bodies, and cloth, are represented in computer vision a...
In this paper, we consider the problem of animation reconstruction, i.e., the reconstruction of shap...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequenc...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequenc...
We propose a method to automatically transform mesh animations into animation collages, i.e. movin...
As computers can only represent and process discrete data, information gathered from the real world...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
We present a novel method to reconstruct 3D charac-ter models from video. The main conceptual contri...
We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstr...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
In the past 20 years, several methods have been proposed for re-coding 3D models with a low-spatial-...
In this thesis we propose algorithms for tracking 3D deformable shapes in motion from multiview vide...
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under l...
A fundamental task of reconstructing non-rigid articulated motion from sequences of unstructured fea...
A variety of dynamic objects, such as faces, bodies, and cloth, are represented in computer vision a...
In this paper, we consider the problem of animation reconstruction, i.e., the reconstruction of shap...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequenc...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequenc...
We propose a method to automatically transform mesh animations into animation collages, i.e. movin...
As computers can only represent and process discrete data, information gathered from the real world...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
We present a novel method to reconstruct 3D charac-ter models from video. The main conceptual contri...
We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstr...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
In the past 20 years, several methods have been proposed for re-coding 3D models with a low-spatial-...
In this thesis we propose algorithms for tracking 3D deformable shapes in motion from multiview vide...
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under l...
A fundamental task of reconstructing non-rigid articulated motion from sequences of unstructured fea...
A variety of dynamic objects, such as faces, bodies, and cloth, are represented in computer vision a...