At the Max-Planck-Institute for Biological Cybernetics in Tübingen we pursue a behavioral approach to human action and perception that proves especially well suited for studying more complex cognitive functions, such as object recognition and spatial cognition. The recent availability of high-fidelity `Virtual Reality‘ environments enables us to provide observers a level of sensory realism and dynamic sensory feedback that approaches their experiences in the real world. At the same time, we can keep the ultimate control over most stimulus aspects that are required by the rules of psychophysics. In this book, we take a closer look at these developments in spatial cognition research and present results from different experimental studies that...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
It is clear that humans have mental representations of their spatial environments and that these rep...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...
The classical psychophysical approach to human perception has been to study isolated aspects of perc...
The classical psychophysical approach to human perception has been to study isolated aspects of perc...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
Since the last decades of the past century, Virtual Reality (VR) has been developed also as a method...
The goal of social and spatial cognition is the understanding of human behavior when humans interact...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
Abstract. Virtual reality is used as a novel tool for behavioral experi-ments on humans. Two environ...
In this article, the significance of virtual reality within the field of spatial cognition is outlin...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
The goal of this work is to develop an approach to the design of natural and immersive interaction m...
Over the course of evolution humans as well as other animals learned to navigate through complex env...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
It is clear that humans have mental representations of their spatial environments and that these rep...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...
The classical psychophysical approach to human perception has been to study isolated aspects of perc...
The classical psychophysical approach to human perception has been to study isolated aspects of perc...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
Since the last decades of the past century, Virtual Reality (VR) has been developed also as a method...
The goal of social and spatial cognition is the understanding of human behavior when humans interact...
The interdisciplinary research field of spatial cognition has benefited greatly from the use of adva...
Abstract. Virtual reality is used as a novel tool for behavioral experi-ments on humans. Two environ...
In this article, the significance of virtual reality within the field of spatial cognition is outlin...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
The goal of this work is to develop an approach to the design of natural and immersive interaction m...
Over the course of evolution humans as well as other animals learned to navigate through complex env...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
It is clear that humans have mental representations of their spatial environments and that these rep...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...