We examine search algorithms in games with incomplete information, formalising a best defence model of such games based on the assumptions typically made when incomplete information problems are analysed in expert texts. We show that equilibrium point strategies for optimal play exist for this model, and define an algorithm capable of computing such strategies. Using this algorithm as a reference we then analyse search architectures that have been proposed for the incomplete information game of Bridge. These architectures select strategies by analysing some statistically significant collection of complete information sub-games. Our model allows us to clearly state the limitations of such architectures in producing expert analysis, and to pr...
Game-theoretic solution concepts prescribe how rational parties should act, but to become operationa...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-informatio...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
AbstractWe examine search algorithms in games with incomplete information, formalising a best defenc...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
Games with incomplete information are games that model situations where players do not have common k...
Although game-tree search works well in perfect-information games, there are problems in trying to u...
We explore different approaches for solving problems with incomplete information. As an example a ca...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Conference ICAI’05 Problems of incomplete information include a component of unknown information. We...
Although game-tree search works well in perfect-information games, it is less suitable for imperfect...
AbstractThis paper considers a best-choice game with incomplete information associated with the job ...
We investigate the best defence model of an imperfect information game. In particular, we prove that...
We derive a recursive formula for expected utility values in imperfect- information game trees, and ...
Game-theoretic solution concepts prescribe how rational parties should act, but to become operationa...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-informatio...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
AbstractWe examine search algorithms in games with incomplete information, formalising a best defenc...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
Games with incomplete information are games that model situations where players do not have common k...
Although game-tree search works well in perfect-information games, there are problems in trying to u...
We explore different approaches for solving problems with incomplete information. As an example a ca...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Conference ICAI’05 Problems of incomplete information include a component of unknown information. We...
Although game-tree search works well in perfect-information games, it is less suitable for imperfect...
AbstractThis paper considers a best-choice game with incomplete information associated with the job ...
We investigate the best defence model of an imperfect information game. In particular, we prove that...
We derive a recursive formula for expected utility values in imperfect- information game trees, and ...
Game-theoretic solution concepts prescribe how rational parties should act, but to become operationa...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-informatio...