This study examines how users of the immersive virtual environment World of Warcraft look for information to meet in-world information needs and particularly whether the ability of users to see and interact with other in-world users has impacted their information-seeking habits. Sixteen participants were interviewed about what information they sought, what sources they used, and why. While participants' purposeful information seeking was fairly similar to that found in other studies of everyday life or online information seeking, World of Warcraft allowed participants to incidentally acquire information when other players noticed that a participant seemed to lack some information and volunteered it. Furthermore, although in online ...
Some research suggests that a significant number of Generation Z teenagers (those born in the late 1...
Over the last decade or so, there have appeared several computer games where one plays over the inte...
The purpose of this study is to examine the player’s experiences and perspective of the massively mu...
This study examines how users of the immersive virtual environment World of Warcraft look for infor...
The purpose of this paper was to study the information behaviour of players in an online computer ga...
[[abstract]]The virtual communities provide online users a more convenient channels of information a...
The purpose of this study was to investigate massively-multiplayer online role-playing games from th...
This paper discusses two main claims made about virtual worlds: first, that people become “immersed”...
Blizzard Entertainment's World of Warcraft (WoW) is a massively multiplayer online role-playing game...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
This study examines public sources of information, their usage and how these factors fect social cha...
Internet discussion forums provide convenient opportunities to recruit survey participants, but how ...
Massively multiplayer online role-playing games (MMORPGs) are video games in which players create an...
This paper describes the method of complete participant observation-style virtual ethnography and ho...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
Some research suggests that a significant number of Generation Z teenagers (those born in the late 1...
Over the last decade or so, there have appeared several computer games where one plays over the inte...
The purpose of this study is to examine the player’s experiences and perspective of the massively mu...
This study examines how users of the immersive virtual environment World of Warcraft look for infor...
The purpose of this paper was to study the information behaviour of players in an online computer ga...
[[abstract]]The virtual communities provide online users a more convenient channels of information a...
The purpose of this study was to investigate massively-multiplayer online role-playing games from th...
This paper discusses two main claims made about virtual worlds: first, that people become “immersed”...
Blizzard Entertainment's World of Warcraft (WoW) is a massively multiplayer online role-playing game...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
This study examines public sources of information, their usage and how these factors fect social cha...
Internet discussion forums provide convenient opportunities to recruit survey participants, but how ...
Massively multiplayer online role-playing games (MMORPGs) are video games in which players create an...
This paper describes the method of complete participant observation-style virtual ethnography and ho...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
Some research suggests that a significant number of Generation Z teenagers (those born in the late 1...
Over the last decade or so, there have appeared several computer games where one plays over the inte...
The purpose of this study is to examine the player’s experiences and perspective of the massively mu...