Some libraries are using video games to get young adults interested and active at their local public libraries. When exploring gamers and the use of video games in libraries, it is important to put the topic in context of what young adults want from the library and what types of programs, especially those focusing on video games, are successful in getting teens to patronize the library. This study examines the views of young adult library gamers on the idea of playing video games in the library and on public libraries in general. Participants of the Gaming Club at the Public Library of Charlotte and Mecklenburg County's Teen Loft were interviewed to look at their thoughts and perceptions of libraries and playing video games at the library
We believe video games have a place in libraries. We start by describing two provocative video games...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
Some libraries are using video games to get young adults interested and active at their local public...
Some libraries are using video games to get young adults interested and active at their local public...
The aim with this thesis is to fill a knowledge gap regarding how young adults (20-25 year old) view...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Children and teens are living in an increasingly digital world, and libraries struggle with ways to...
Although there is still some hesitance to accept video games as valuable materials for academic libr...
The central public library in Gothenburg offers videogames for its patrons to play in house. This se...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
This study aims to determine the best practices in planning and promoting young adult public library...
We believe video games have a place in libraries. We start by describing two provocative video games...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
Some libraries are using video games to get young adults interested and active at their local public...
Some libraries are using video games to get young adults interested and active at their local public...
The aim with this thesis is to fill a knowledge gap regarding how young adults (20-25 year old) view...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Children and teens are living in an increasingly digital world, and libraries struggle with ways to...
Although there is still some hesitance to accept video games as valuable materials for academic libr...
The central public library in Gothenburg offers videogames for its patrons to play in house. This se...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
This study aims to determine the best practices in planning and promoting young adult public library...
We believe video games have a place in libraries. We start by describing two provocative video games...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...