Many Virtual Environment (VE) systems require a walking interface to travel through the virtual world. Real Walking- the preferred interface- is only feasible if the virtual world is smaller than the real-world tracked space. When the to-be-explored virtual world is larger than the real-world tracked space, Walking-In-Place (WIP) systems are frequently used: The user's in-place stepping gestures are measured and identified by the WIP system to move virtual viewpoint through the virtual world. When the system-generated forward motions do not match the user's intended motions, the user becomes frustrated and the VE experience degrades. This dissertation presents two real-walking-based models that enable WIP systems to generate walking-like sp...
Virtual Environments (VEs) that use a real-walking locomotion interface have typically been restrict...
This article provides longitudinal data for when participants learned to travel with a walking metap...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons ...
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment ...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
Souman JL, Giordano PR, Frissen I, De Luca A, Ernst MO. Making Virtual Walking Real: Perceptual Eval...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
Full-body motion tracking data was collected for six subjects during free walking. Each participant ...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
Several authors have identified benefits from allowing users to move through a virtual environment (...
International audienceVirtual walking, a fundamental task in Virtual Reality (VR), is greatly influe...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Virtual Environments (VEs) that use a real-walking locomotion interface have typically been restrict...
This article provides longitudinal data for when participants learned to travel with a walking metap...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such...
Walking-In-Place (WIP) techniques make it possible to facilitate relatively natural locomotion withi...
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons ...
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment ...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
Souman JL, Giordano PR, Frissen I, De Luca A, Ernst MO. Making Virtual Walking Real: Perceptual Eval...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
Full-body motion tracking data was collected for six subjects during free walking. Each participant ...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
Several authors have identified benefits from allowing users to move through a virtual environment (...
International audienceVirtual walking, a fundamental task in Virtual Reality (VR), is greatly influe...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Virtual Environments (VEs) that use a real-walking locomotion interface have typically been restrict...
This article provides longitudinal data for when participants learned to travel with a walking metap...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...