AbstractStream programming languages have become popular owing to their representations that enable parallelization of applications via static analysis. Several research groups have proposed approaches to software pipeline streaming applications onto multi/many-core architectures, such as CELL BE processors and NVIDIA GPUs. In this paper, we present a novel scheduling algorithm that software-pipelines streaming applications onto multi/many core architectures. The algorithm generates software pipeline schedules by formulating and solving MILP (Mixed Integer Linear Programming) problems. Experimental results show that compared to previous works, our approach generates schedules that use up to a 71% smaller amount of buffers needed for communi...
Modern multitasking multimedia streaming applications impose tight timing requirements that demand s...
The StreamIt programming model has been proposed to exploit parallelism in streaming applications ...
In this paper, we focus on solving the problem of removing inter-core communication overhead for str...
AbstractStream programming languages have become popular owing to their representations that enable ...
The StreamIt programming model has been proposed to exploit parallelism in streaming applications ...
Over the past two decades, microprocessor manufacturers have typically relied on wider issue widths ...
Instruction scheduling and Software pipelining are important compilation techniques which reorder in...
Abstract — Stream programming models promise dra-matic improvements in developers ’ ability to expre...
Given a hardware/software partitioned specification and an allocation (number and type) of processor...
Part 4: Session 4: Multi-core Computing and GPUInternational audienceHow to parallelize the great am...
In optimizing the code for high-performance processors, software pipelining of innermost loops is of...
This paper discusses software pipelining for a new class of ar-chitectures that we call transport-tr...
Software pipelining is an efficient instruction scheduling method to exploit the multiple instructio...
The rapid advances in high-performance computer architecture and compilation techniques provide both...
The class of the real-time multimedia streaming applications can be modeled, on multi-processor syst...
Modern multitasking multimedia streaming applications impose tight timing requirements that demand s...
The StreamIt programming model has been proposed to exploit parallelism in streaming applications ...
In this paper, we focus on solving the problem of removing inter-core communication overhead for str...
AbstractStream programming languages have become popular owing to their representations that enable ...
The StreamIt programming model has been proposed to exploit parallelism in streaming applications ...
Over the past two decades, microprocessor manufacturers have typically relied on wider issue widths ...
Instruction scheduling and Software pipelining are important compilation techniques which reorder in...
Abstract — Stream programming models promise dra-matic improvements in developers ’ ability to expre...
Given a hardware/software partitioned specification and an allocation (number and type) of processor...
Part 4: Session 4: Multi-core Computing and GPUInternational audienceHow to parallelize the great am...
In optimizing the code for high-performance processors, software pipelining of innermost loops is of...
This paper discusses software pipelining for a new class of ar-chitectures that we call transport-tr...
Software pipelining is an efficient instruction scheduling method to exploit the multiple instructio...
The rapid advances in high-performance computer architecture and compilation techniques provide both...
The class of the real-time multimedia streaming applications can be modeled, on multi-processor syst...
Modern multitasking multimedia streaming applications impose tight timing requirements that demand s...
The StreamIt programming model has been proposed to exploit parallelism in streaming applications ...
In this paper, we focus on solving the problem of removing inter-core communication overhead for str...