AbstractPurposeThe purpose of this study was to examine the relationships between children's situational motivation and physical activity (PA) levels in a Dance Dance Revolution (DDR) program, and perceived PA enjoyment.MethodsA sample of 215 elementary children participated in a weekly 30-min DDR program. Children's situational motivation toward DDR (intrinsic motivation, identified regulation, external regulation, and amotivation) was measured, followed by the measurement of their accelerometer-determined moderate to vigorous PA (MVPA) in DDR. Children then reported their PA enjoyment.ResultsOnly intrinsic motivation was positively related with children's MVPA in DDR and PA enjoyment. However, other motivational beliefs were not significa...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
AbstractThe present study was built upon a previous study on the new generation video game, exergame...
AbstractPurposeThe purpose of this study was to examine the relationships between children's situati...
AbstractPurposeThe purpose of this study was to compare children's physical activity (PA) levels, se...
AbstractThe fast growth of interactive games has a great impact on school-based physical activity pr...
Rising levels of obesity continue to challenge physical educators to engage their students in activi...
Physically active video games that involve dancing are being marketed as possible forms of group phy...
BACKGROUND: Physical activity (PA) enjoyment may be an important determinant of long-term habitual, ...
[[abstract]]The purpose of the study is to discuss the overall impacts including the factors such as...
Purpose: It has been evident that students’ motivation is the key in increasing physical activity (P...
This article compares children's physical activity levels, self-efficacy, and enjoyment when experie...
Purpose: It has been evident that students’ motivation is the key in increasing physical activity (P...
Dance, Dance Revolution (DDR) is an innovative product that combines the popularity of video games w...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
AbstractThe present study was built upon a previous study on the new generation video game, exergame...
AbstractPurposeThe purpose of this study was to examine the relationships between children's situati...
AbstractPurposeThe purpose of this study was to compare children's physical activity (PA) levels, se...
AbstractThe fast growth of interactive games has a great impact on school-based physical activity pr...
Rising levels of obesity continue to challenge physical educators to engage their students in activi...
Physically active video games that involve dancing are being marketed as possible forms of group phy...
BACKGROUND: Physical activity (PA) enjoyment may be an important determinant of long-term habitual, ...
[[abstract]]The purpose of the study is to discuss the overall impacts including the factors such as...
Purpose: It has been evident that students’ motivation is the key in increasing physical activity (P...
This article compares children's physical activity levels, self-efficacy, and enjoyment when experie...
Purpose: It has been evident that students’ motivation is the key in increasing physical activity (P...
Dance, Dance Revolution (DDR) is an innovative product that combines the popularity of video games w...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
AbstractThe present study was built upon a previous study on the new generation video game, exergame...