AbstractThe aim of this study was to determine to what extent the individuals using social networking websites can reflect their real personalities in virtual media. The study used descriptive survey model. Study group consisted of a total of 343 individuals. Virtual Media Interpersonal Trust Scale (VMIRC) was used for data collection. Frequency, percentage, arithmetic mean, t, ANOVA and LSD tests were performed on collected data (p<.05). In conclusion, it was found that individuals did not behave adequately honestly in virtual media. When compared to young people, middle aged individuals showed a more honest attitude in virtual media
Background: Addiction to virtual social networks (VSNs), especially among students, has become a cri...
As virtual worlds and social media in general become important settings for marketing actions, we ne...
As virtual worlds and social media in general become important settings for marketing actions, we ne...
AbstractThe aim of this study was to determine to what extent the individuals using social networkin...
This thesis deals with the comparison of users' behaviour in virtuality and in reality. The thesis i...
The problem of self–presentation has been studied in psychology for a long time. Recently a new conc...
Human-like virtual influencers frequently appeared on various online platforms in recent years becau...
With the development of technologies, virtual interaction contributes to the stronger virtual social...
The rapid growth of the internet over the past decade has provided increasing opportunities for indi...
Today’s generation of young people is immersed in the virtual world, which increasingly leads to a n...
Virtual community is a new form of communication for digital society due to the potential use of new...
Background & Aims of the Study: Virtual Social Networks (VSNs), as a major communication tool, affec...
The main aim was to determine the level of satisfaction of users of Facebook, Twitter, and Instagram...
The transitivity of the modern world triggers new forms of interpersonal interaction. Virtual image ...
The article presents the results of a study of the personal characteristics of Internet users with d...
Background: Addiction to virtual social networks (VSNs), especially among students, has become a cri...
As virtual worlds and social media in general become important settings for marketing actions, we ne...
As virtual worlds and social media in general become important settings for marketing actions, we ne...
AbstractThe aim of this study was to determine to what extent the individuals using social networkin...
This thesis deals with the comparison of users' behaviour in virtuality and in reality. The thesis i...
The problem of self–presentation has been studied in psychology for a long time. Recently a new conc...
Human-like virtual influencers frequently appeared on various online platforms in recent years becau...
With the development of technologies, virtual interaction contributes to the stronger virtual social...
The rapid growth of the internet over the past decade has provided increasing opportunities for indi...
Today’s generation of young people is immersed in the virtual world, which increasingly leads to a n...
Virtual community is a new form of communication for digital society due to the potential use of new...
Background & Aims of the Study: Virtual Social Networks (VSNs), as a major communication tool, affec...
The main aim was to determine the level of satisfaction of users of Facebook, Twitter, and Instagram...
The transitivity of the modern world triggers new forms of interpersonal interaction. Virtual image ...
The article presents the results of a study of the personal characteristics of Internet users with d...
Background: Addiction to virtual social networks (VSNs), especially among students, has become a cri...
As virtual worlds and social media in general become important settings for marketing actions, we ne...
As virtual worlds and social media in general become important settings for marketing actions, we ne...